d3d1x: flush properly

This commit is contained in:
Luca Barbieri
2010-09-23 16:08:37 +02:00
parent 206c4cc878
commit 1734a78538
@@ -1139,7 +1139,7 @@ struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDX
if(dst_surface)
pipe->screen->tex_surface_destroy(dst_surface);
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME);
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, 0);
if(db)
{