This fix wrong color when playing video under Android + virgl
configuration.
Fixes: 2decad495f ("gallium/dri2: Support images with multiple planes for modifiers")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Lepton Wu <lepton@chromium.org>
v2: Use ternary to simplify code (Jason)
v3: Reorder switch cases to follow existing section ordering (Nanley)
Add missing comment in cmd_buffer_end_subpass() about new layout (Nanley)
v4: Fix layout comparison for stencil case (Nanley)
Update a few more comments (Nanley)
Move VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR in color
attachment case for future stencil-CCS support (Nanley)
v5: Missed comments update (Nanley)
Updated relnotes.txt (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
We don't support nir_texop_txd, which is required by this cap. So let's
disable it for now.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
We do not support them yet, so let's not pretend.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
There's no good way to know if a texture-view will be created, so we
just have to accept it for all resources.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
We should use the format derived from the image-view here, not from the
image itselt. Otherwise, we'll end up with incompatible render-passes.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Use unsigned values otherwise signed extension will produce a 64 bits value where
the 32 left-most bits are 1.
Fixes: 2afeed3010 ("radeonsi: tell the shader disk cache what IR is used")
This extension allows to control the subgroup size by allowing a
varying subgroup size and also specifying a required subgroup size.
This implementation only allows to specify a required subgroup
size for compute shaders because there is some caveats with
other shader stages (eg. NGG with geometry shader). This
basically allows apps to use Wave32 for compute shaders.
This extension is enabled for all chips but only GFX10 supports
Wave32. ACO doesn't support it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The maximum number of descriptor sets is indeed 32 but without
the sign bit.
The maximum number of bindings for RADV is way larger, keep it
as 32-bit.
Fixes: 96e6ef80d9 ("nir: pack the rest of nir_variable::data")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Now that all environment variables are documented, it would be
appreciated if we can keep this up-to-date.
[skip ci]
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
That means we have only 30 bits for object IDs, because 2 bits are
sometimes used for something else.
This decrease the uncompressed shader size for the biggest Borderlands 2
shader from 33.6 KB to 23.2 KB. (31% decrease)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This decreases memory usage, because serialized NIR is more compact.
The main shader part is compiled from nir_shader.
Monolithic shader variants are compiled from nir_binary.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
not needed. We also need to free TGSI in the destroy function for the case
when an app is terminated and si_create_compute_state_async is never
executed because of util_queue_drop_job.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
GP handles gl_PointSize similar to gl_Position, i.e. it needs
separate buffer and it has special type in varying descriptors, also
for indexed draw we need to emit special PLBU command to pass
address of gl_PointSize buffer.
Blob also clamps gl_PointSize to 1 .. 100 (as well as line width),
so let's do the same.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Otherwise if glvnd is not installed systemwide, but only in a prefix,
it's headers wont be found. This happens because if it's headers are in
/usr/include/ then another dependence will provide the necessary -I
arguments and compilation will work.
Fixes: 035ec7a2bb
("meson: Add support for EGL glvnd")
Acked-by: Eric Engestrom <eric@engestrom.ch>
As requested by Tim.
This was generated with:
grep 'PIPE_ARCH_.*_ENDIAN' -rIl | xargs sed -ie 's@PIPE_ARCH_\(.*\)_ENDIAN@UTIL_ARCH_\1_ENDIAN@'g
v2: - add this patch
Reviewed-by: Eric Engestrom <eric@engestrom.ch>