radeonsi: use IR SHA1 as the cache key for the in-memory shader cache
instead of using whole IR binaries. This saves some memory. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
@@ -148,13 +148,13 @@ static void si_create_compute_state_async(void *job, int thread_index)
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program->num_cs_user_data_dwords =
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sel->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
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void *ir_binary = si_get_ir_binary(sel, false, false);
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unsigned char ir_sha1_cache_key[20];
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si_get_ir_cache_key(sel, false, false, ir_sha1_cache_key);
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/* Try to load the shader from the shader cache. */
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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if (ir_binary &&
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si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
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if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
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@@ -202,12 +202,10 @@ static void si_create_compute_state_async(void *job, int thread_index)
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sel->info.uses_thread_id[1] ? 1 : 0) |
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S_00B84C_LDS_SIZE(shader->config.lds_size);
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if (ir_binary) {
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
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FREE(ir_binary);
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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}
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key,
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shader, true);
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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}
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if (program->ir_type == PIPE_SHADER_IR_TGSI)
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@@ -583,10 +583,13 @@ si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
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void si_emit_dpbb_state(struct si_context *sctx);
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/* si_state_shaders.c */
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void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es);
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bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
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void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
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unsigned char ir_sha1_cache_key[20]);
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bool si_shader_cache_load_shader(struct si_screen *sscreen,
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unsigned char ir_sha1_cache_key[20],
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struct si_shader *shader);
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bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
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void si_shader_cache_insert_shader(struct si_screen *sscreen,
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unsigned char ir_sha1_cache_key[20],
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struct si_shader *shader,
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bool insert_into_disk_cache);
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bool si_update_shaders(struct si_context *sctx);
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@@ -42,10 +42,10 @@
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/* SHADER_CACHE */
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/**
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* Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
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* size as integer.
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* Return the IR key for the shader cache.
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*/
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void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es)
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void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
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unsigned char ir_sha1_cache_key[20])
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{
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struct blob blob;
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unsigned ir_size;
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@@ -54,7 +54,7 @@ void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es)
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if (sel->tokens) {
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ir_binary = sel->tokens;
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ir_size = tgsi_num_tokens(sel->tokens) *
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sizeof(struct tgsi_token);
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sizeof(struct tgsi_token);
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} else {
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assert(sel->nir);
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@@ -78,20 +78,18 @@ void *si_get_ir_binary(struct si_shader_selector *sel, bool ngg, bool es)
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if (sel->force_correct_derivs_after_kill)
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shader_variant_flags |= 1 << 3;
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unsigned size = 4 + 4 + ir_size + sizeof(sel->so);
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char *result = (char*)MALLOC(size);
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if (!result)
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return NULL;
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((uint32_t*)result)[0] = size;
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((uint32_t*)result)[1] = shader_variant_flags;
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memcpy(result + 8, ir_binary, ir_size);
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memcpy(result + 8 + ir_size, &sel->so, sizeof(sel->so));
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struct mesa_sha1 ctx;
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_mesa_sha1_init(&ctx);
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_mesa_sha1_update(&ctx, &shader_variant_flags, 4);
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_mesa_sha1_update(&ctx, ir_binary, ir_size);
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if (sel->type == PIPE_SHADER_VERTEX ||
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sel->type == PIPE_SHADER_TESS_EVAL ||
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sel->type == PIPE_SHADER_GEOMETRY)
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_mesa_sha1_update(&ctx, &sel->so, sizeof(sel->so));
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_mesa_sha1_final(&ctx, ir_sha1_cache_key);
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if (sel->nir)
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blob_finish(&blob);
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return result;
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}
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/** Copy "data" to "ptr" and return the next dword following copied data. */
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@@ -208,10 +206,9 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
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/**
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* Insert a shader into the cache. It's assumed the shader is not in the cache.
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* Use si_shader_cache_load_shader before calling this.
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*
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* Returns false on failure, in which case the ir_binary should be freed.
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*/
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bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
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void si_shader_cache_insert_shader(struct si_screen *sscreen,
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unsigned char ir_sha1_cache_key[20],
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struct si_shader *shader,
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bool insert_into_disk_cache)
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{
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@@ -219,42 +216,41 @@ bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
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struct hash_entry *entry;
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uint8_t key[CACHE_KEY_SIZE];
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entry = _mesa_hash_table_search(sscreen->shader_cache, ir_binary);
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entry = _mesa_hash_table_search(sscreen->shader_cache, ir_sha1_cache_key);
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if (entry)
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return false; /* already added */
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return; /* already added */
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hw_binary = si_get_shader_binary(shader);
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if (!hw_binary)
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return false;
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return;
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if (_mesa_hash_table_insert(sscreen->shader_cache, ir_binary,
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if (_mesa_hash_table_insert(sscreen->shader_cache,
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mem_dup(ir_sha1_cache_key, 20),
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hw_binary) == NULL) {
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FREE(hw_binary);
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return false;
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return;
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}
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if (sscreen->disk_shader_cache && insert_into_disk_cache) {
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disk_cache_compute_key(sscreen->disk_shader_cache, ir_binary,
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*((uint32_t *)ir_binary), key);
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disk_cache_compute_key(sscreen->disk_shader_cache,
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ir_sha1_cache_key, 20, key);
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disk_cache_put(sscreen->disk_shader_cache, key, hw_binary,
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*((uint32_t *) hw_binary), NULL);
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}
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return true;
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}
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bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
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bool si_shader_cache_load_shader(struct si_screen *sscreen,
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unsigned char ir_sha1_cache_key[20],
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struct si_shader *shader)
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{
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struct hash_entry *entry =
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_mesa_hash_table_search(sscreen->shader_cache, ir_binary);
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_mesa_hash_table_search(sscreen->shader_cache, ir_sha1_cache_key);
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if (!entry) {
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if (sscreen->disk_shader_cache) {
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unsigned char sha1[CACHE_KEY_SIZE];
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size_t tg_size = *((uint32_t *) ir_binary);
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disk_cache_compute_key(sscreen->disk_shader_cache,
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ir_binary, tg_size, sha1);
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ir_sha1_cache_key, 20, sha1);
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size_t binary_size;
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uint8_t *buffer =
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@@ -285,16 +281,13 @@ bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
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}
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free(buffer);
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if (!si_shader_cache_insert_shader(sscreen, ir_binary,
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shader, false))
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FREE(ir_binary);
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si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key,
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shader, false);
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} else {
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return false;
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}
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} else {
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if (si_load_shader_binary(shader, entry->data))
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FREE(ir_binary);
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else
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if (!si_load_shader_binary(shader, entry->data))
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return false;
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}
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p_atomic_inc(&sscreen->num_shader_cache_hits);
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@@ -303,20 +296,14 @@ bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
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static uint32_t si_shader_cache_key_hash(const void *key)
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{
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/* The first dword is the key size. */
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return util_hash_crc32(key, *(uint32_t*)key);
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/* Take the first dword of SHA1. */
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return *(uint32_t*)key;
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}
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static bool si_shader_cache_key_equals(const void *a, const void *b)
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{
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uint32_t *keya = (uint32_t*)a;
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uint32_t *keyb = (uint32_t*)b;
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/* The first dword is the key size. */
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if (*keya != *keyb)
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return false;
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return memcmp(keya, keyb, *keya) == 0;
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/* Compare SHA1s. */
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return memcmp(a, b, 20) == 0;
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}
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static void si_destroy_shader_cache_entry(struct hash_entry *entry)
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@@ -2484,7 +2471,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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*/
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if (!sscreen->use_monolithic_shaders) {
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struct si_shader *shader = CALLOC_STRUCT(si_shader);
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void *ir_binary = NULL;
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unsigned char ir_sha1_cache_key[20];
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if (!shader) {
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fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
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@@ -2509,15 +2496,14 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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shader->key.as_ngg = 1;
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if (sel->tokens || sel->nir) {
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ir_binary = si_get_ir_binary(sel, shader->key.as_ngg,
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shader->key.as_es);
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si_get_ir_cache_key(sel, shader->key.as_ngg,
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shader->key.as_es, ir_sha1_cache_key);
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}
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/* Try to load the shader from the shader cache. */
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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if (ir_binary &&
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si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
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if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
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} else {
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@@ -2527,17 +2513,14 @@ static void si_init_shader_selector_async(void *job, int thread_index)
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if (si_compile_tgsi_shader(sscreen, compiler, shader,
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debug) != 0) {
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FREE(shader);
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FREE(ir_binary);
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fprintf(stderr, "radeonsi: can't compile a main shader part\n");
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return;
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}
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if (ir_binary) {
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
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FREE(ir_binary);
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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}
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simple_mtx_lock(&sscreen->shader_cache_mutex);
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si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key,
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shader, true);
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simple_mtx_unlock(&sscreen->shader_cache_mutex);
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}
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*si_get_main_shader_part(sel, &shader->key) = shader;
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