Commit Graph

1063 Commits

Author SHA1 Message Date
Alyssa Rosenzweig 5a0223a2d4 dxil: Use nir_foreach_phi_safe
This should be faster, since we're not iterating pointlessly over all the
non-phis after the phi.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22967>
2023-05-12 14:02:23 +00:00
Jesse Natalie bafa5efcfc dzn: Enable KHR_shader_integer_dot_product
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie a6ea08c542 microsoft/compiler: Enable packed dot product intrinsics for SM6.4+
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie 217bbdc4fd microsoft/compiler: Take inputs from callers before providing nir options
The base nir options were assuming all bit sizes were supported at
shader model 6.2. Multiple callers were then changing properties
based on actual support.

Standardize behavior by providing the majority of things that can
impact nir options when getting them. Some callers (e.g. meta blit
shaders or libclc) don't bother, because they are known to have
contents that are unaffected by these options. Other callers might
munge more properties afterwards, but this minimizes that.

Note that lower_helper_invocation was incorrectly being turned off
for SM6.6+ by some callers, despite load_helper_invocation being
unimplemented by the backend.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie f2945409b3 dzn: Enable 64-bit ints and floats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
Jesse Natalie 7cdbf4f065 spirv2dxil: Support int64 and doubles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
2023-05-11 21:56:31 +00:00
MouriNaruto 90c3fd0c83 dzn: Fix segmentation fault when Direct3D 12 user mode
driver from at least one of GPUs is not available.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22961>
2023-05-11 15:58:51 +00:00
Jesse Natalie e169a402a8 microsoft/compiler: Do basic I/O analysis for dependency tables
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22949>
2023-05-10 21:42:34 +00:00
Jesse Natalie 8ff95b766d microsoft/compiler: Allocate space for I/O and viewID dependency tables before instruction processing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22949>
2023-05-10 21:42:34 +00:00
Jesse Natalie 6d52f08a76 dzn/ci: Remove 'exclude' for graphicsfuzz cases
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22926>
2023-05-09 18:44:37 +00:00
Jesse Natalie cd91387cad dzn: Run nir_opt_remove_phis before nir_lower_returns
Otherwise nir_lower_returns can produce invalid NIR by not updating
a phi in a non-trivial if.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22926>
2023-05-09 18:44:37 +00:00
Jesse Natalie ebe3b91ca0 microsoft/compiler: Avoid integer divides by 0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22787>
2023-05-09 00:33:59 +00:00
Jesse Natalie a6ac1f5fbd spirv2dxil: Lower large temps to scratch
WARP has a temp register limit, and the control flow needed to convert
indirect to direct accesses on large temps ends up bloating shaders massively.
We can just go ahead and spill these large temps to scratch, which maps
to an alloca in DXIL.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22787>
2023-05-09 00:33:59 +00:00
Jesse Natalie a4ce095bad dzn: Use A4B4G4R4 instead of B4G4R4A4 when available
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22911>
2023-05-09 00:17:16 +00:00
Jesse Natalie 421546c60d ci/windows: Pick up WARP 1.0.6 NuGet with lots of dzn fixes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22908>
2023-05-08 22:58:58 +00:00
Eric Engestrom cb4e4fc5de dzn: fix pointer type mismatch
../src/microsoft/vulkan/dzn_image.c: In function ‘dzn_GetImageMemoryRequirements2’:
    ../src/microsoft/vulkan/dzn_image.c:918:91: error: passing argument 6 of ‘dzn_ID3D12Device12_GetResourceAllocationInfo3’ from incompatible pointer type [-Werror=incompatible-pointer-types]
      918 |                                                            &image->castable_format_count, &image->castable_formats,
          |                                                                                           ^~~~~~~~~~~~~~~~~~~~~~~~
          |                                                                                           |
          |                                                                                           DXGI_FORMAT **
    In file included from ../src/microsoft/vulkan/dzn_private.h:67,
                     from ../src/microsoft/vulkan/dzn_image.c:24:
    ../src/microsoft/vulkan/dzn_abi_helper.h:64:107: note: expected ‘const DXGI_FORMAT * const*’ but argument is of type ‘DXGI_FORMAT **’
       64 |                                               const UINT *num_castable_formats, const DXGI_FORMAT *const *castable_formats,
          |                                                                                 ~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~
    cc1: some warnings being treated as errors
    ninja: build stopped: subcommand failed.

Fixes: 71dbb3120a ("dzn: Use GetResourceAllocationInfo3 for castable formats")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22877>
2023-05-05 17:52:29 +01:00
Jesse Natalie be34257197 dzn: Delete queue-level event waits
These are unneeded. Events can't be used to indefinitely stall work
like you can with a semaphore or timeline semaphore. The signals
still need to happen so that execution will modify the state that
can be polled from the CPU though.

Fixes dEQP-VK.synchronization.basic.event.single_submit_multi_command_buffer

Fixes: 04fa6c71 ("dzn: Batch command lists together")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22842>
2023-05-04 03:27:39 +00:00
Jesse Natalie 7d34fe04e4 dzn: Support separate depth/stencil resolves via blits
In theory, ResolveSubresourceRegion should be able to resolve just
the depth or just the stencil. In practice, WARP had bugs, which
means that was never tested, so just do it via blits.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22836>
2023-05-04 03:10:56 +00:00
Jesse Natalie dfc88a536b dzn: Support all available depth/stencil resolve modes
Fixes dEQP-VK.imageless_framebuffer.depth_stencil_resolve and
dEQP-VK.renderpass2.depth_stencil_resolve.misc.properties

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22836>
2023-05-04 03:10:56 +00:00
Jesse Natalie 3f641538d3 dzn: Augment blit resolve to support min/max/sample-zero modes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22836>
2023-05-04 03:10:56 +00:00
Dave Airlie fa938dd975 vulkan: write beta extensions into generator scripts.
Updated by: Hyunjun Ko <zzoon@igalia.com>

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21806>
2023-05-04 02:40:06 +00:00
Constantine Shablya 61413d70a0 vulkan: introduce supported_features parameter to vk_physical_device_init
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22333>
2023-05-03 03:27:54 +00:00
Jesse Natalie 888bfa7f04 dzn: Ensure bindless is factored into pipeline/nir hash
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:51 -07:00
Jesse Natalie aa43b03086 dzn: Ensure subgroup size control is factored into pipeline hash
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:34 -07:00
Jesse Natalie dacc3cc597 dzn: Use the nir hash as an input to the dxil hash
Instead of re-computing all the same bits we already computed,
just use the nir hash. Helps prevent missing a bit between the two.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:34 -07:00
Jesse Natalie c9a34e6de0 dzn: Ensure sample-rate shading is factored into nir hash
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:31 -07:00
Jesse Natalie cc8cdbb0ef dzn: Hook up subgroup size to compute shader compilation
Previously this was only in the graphics path... where it does nothing,
since D3D only supports wave size control for compute. Whoops.

Fixes: db083070 ("dzn: Implement subgroup size control extension")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
2023-05-02 16:39:10 -07:00
Jesse Natalie 73952bfbfd dzn: Fix UBO descriptors pointing to the end of the buffer
UBO descriptors can re-use the default descriptor when their upper
bound is 64KiB, not the end of the buffer.

Fixes dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.1048576

Fixes: d34ac0a70b ("dzn: Re-design custom buffer descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22805>
2023-05-02 21:14:09 +00:00
Jesse Natalie cc66d546dd microsoft/compiler: Unroll loops in opt passes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22786>
2023-05-01 21:12:43 +00:00
Jesse Natalie bb65d36c5c spirv2dxil: Mark SSBO reads for bindless as CAN_REORDER
This makes it so that they can be CSE'd, which helps prevent redundant
reads of the same data.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22786>
2023-05-01 21:12:43 +00:00
David Heidelberg 4f1716ebca ci/dzn: add flaking test
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22766>
2023-04-28 22:35:21 +02:00
Jesse Natalie 3fc4ddd628 dzn: Expose core VK1.2 extensions that aren't optional
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22745>
2023-04-28 00:03:17 +00:00
Jesse Natalie 0b8a39498d dzn: Expose core VK1.1 extensions that aren't optional
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22745>
2023-04-28 00:03:17 +00:00
Jesse Natalie bc8f7c53af ci/dzn: Run almost the full CTS
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:01 +00:00
Jesse Natalie d34ac0a70b dzn: Re-design custom buffer descriptors
Previously, custom buffer descriptors were owned by a descriptor set. Now,
custom buffer descriptors are owned by the buffer. Additionally, we respect
the app-provided sizes when they're smaller than the buffer size, even if
robustness is not enabled, so that size queries work correctly.

This new design fixes several issues:
* Descriptor set copies were broken when they involved custom descriptors,
  because the original descriptor set owned the lifetime of the custom
  descriptor, the new one was just borrowing it. If those lifetimes didn't
  line up, problems would arise.
* A single buffer with the same sub-view placed in multiplel descriptor sets
  would allocate multiple slots, when it only really needed one.
* Custom buffer descriptors now lower the base offset to 0 to allow merging
  multiple overlapping (ending at the same upper bound) descriptors. Since
  the shader is already doing an offset add, making it nonzero is free.
* Dynamic buffer descriptors were incorrect before. The size passed into the
  descriptor set is supposed to be the size from the *dynamic* offset, not the
  size from the static offset. By allocating/populating the descriptor when
  placed into the set, it prevented larger offsets from working correctly. This
  buffer-owned design prevents cmdbufs from having to own lifetime of custom
  descriptors.

Fixes dEQP-VK.ssbo.unsized_array_length.float_offset_explicit_size

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:01 +00:00
Jesse Natalie a12a15a9ea dzn: Handle depth bias for point fill mode emulation
Fixes dEQP-VK.draw.renderpass.depth_bias.depth_bias_triangle_list_point

This is not complete, there's no slope scale or clamp handling, but it
does handle static or dynamic (though dynamic is untested).

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:01 +00:00
Jesse Natalie 542febcf59 dzn: Handle opaque BC1
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:01 +00:00
Jesse Natalie 11cad58125 dzn: Use unrestricted copy alignments when available
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22639>
2023-04-25 15:36:00 +00:00
Jesse Natalie 796109cb08 dzn: Align-up heap sizes when allocating memory
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8895
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22666>
2023-04-24 17:40:47 +00:00
Jesse Natalie 31ced4c5ad dzn: Support aniso-with-point-mip samplers
Also rework the sampler translation logic to take advantage of the
fact that the D3D12 filter types are bitfields. No need to loop over
a sparse enum space like we were doing.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Jesse Natalie 4e2c5ba100 dzn: Use narrow quadrilateral lines when supported
This lets us follow the Vulkan spec requirements for MSAA line
rasterization, using a width of 1.0 instead of D3D's proscribed
width of 1.4. There's no reason to predicate this on MSAA being
enabled, since quadrilateral lines with a width of 1.0 are actually
the most desired type of line rasterization for Vulkan.

Follow-ups:
- We can probably turn on 'strict lines' when this is supported.
- We should enable the line rasterization mode extension.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Jesse Natalie 0b3f2a3c7d dzn: Support dynamic depth bias via command list instead of PSO
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Jesse Natalie c6bc4459e5 dzn: Add physical device arg to format lookup
A followup change will switch format mappings based on this

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Jesse Natalie 1e11645a30 dzn: Remove driconf for quad ops in vertex stages
These actually work now.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Jesse Natalie fe128dca28 spirv2dxil: Lower quad ops in non-fragment/compute stages
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22606>
2023-04-20 21:02:15 +00:00
Caio Oliveira aeec9071b5 spirv: Rework structured control flow handling
The new code splits the work into a few passes instead of trying to do
everything with a single pass.  This helps to apply the new clarified
rules for structured control flow in the SPIR-V specification, in
particular the "exit construct" rules.

First find an appropriate ordering for the blocks, based on the
approach taken by Tint (WebGPU compiler).  Then, with those blocks
in order, identify the SPIR-V constructs start and end positions.

Finally, walk the blocks again to emit NIR for each of them, "opening"
and "closing" the necessary NIR constructs as we reach the start and
end positions of the SPIR-V constructs.

There are a couple of interesting choices when mapping the constructs
to NIR:

- NIR doesn't have something like a switch, so like the previous code,
  we lower the switch construct to a series of conditionals for each
  case.

- And, unlike the previous code, when there's a need to perform a
  break from a construct that NIR doesn't directly support (e.g. inside
  a case construct, conditionally breaking early from the switch), we
  now use a combination of a NIR loop and an NIR if.  Extra code is
  added to ensure that loop_break and loop_continues are propagated
  to the right loop.

This should fix various issues with valid SPIR-V that previously
resulted in "Invalid back or cross-edge in the CFG" errors.

Thanks to Alan Baker and David Neto for their explanations of
ordering the blocks, in the Tint code and in presentations to
the SPIR-V WG.

Thanks to Jack Clark for providing a lot of valuable tests used to
validate this MR.

Closes: #5973, #6369
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17922>
2023-04-20 07:02:42 +00:00
Jesse Natalie 5672b6cb02 dzn: Remove #if D3D12_SDK_VERSION blocks now that 610 is required
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22504>
2023-04-14 23:59:33 +00:00
Jesse Natalie 290bb7a706 microsoft/clc: Remove #if D3D12_SDK_VERSION blocks now that 610 is required
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22504>
2023-04-14 23:59:33 +00:00
Giancarlo Devich cc6d87b462 d3d12: Update and require DirectX-Headers 1.610.0
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22454>
2023-04-14 03:19:22 +00:00
Jesse Natalie 117ace3b14 dzn: Handle mismatches in bound descriptor set vs pipeline layout
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22420>
2023-04-12 04:14:46 +00:00