dzn: Enable 64-bit ints and floats
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
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@@ -0,0 +1,6 @@
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# Several bugs in WARP's 64-bit wave ops. Fixes incoming
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dEQP-VK.subgroups.*int64_t.*
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dEQP-VK.subgroups.*double.*
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dEQP-VK.subgroups.*i64vec.*
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dEQP-VK.subgroups.*u64vec.*
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dEQP-VK.subgroups.*dvec.*
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@@ -1394,8 +1394,8 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
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.shaderStorageImageArrayDynamicIndexing = true,
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.shaderClipDistance = true,
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.shaderCullDistance = true,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderFloat64 = pdev->options.DoublePrecisionFloatShaderOps,
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.shaderInt64 = pdev->options1.Int64ShaderOps,
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.shaderInt16 = pdev->options4.Native16BitShaderOpsSupported,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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