dzn: Enable 64-bit ints and floats

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22952>
This commit is contained in:
Jesse Natalie
2023-05-10 13:47:28 -07:00
committed by Marge Bot
parent 9dc009e7ae
commit f2945409b3
2 changed files with 8 additions and 2 deletions
+6
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@@ -0,0 +1,6 @@
# Several bugs in WARP's 64-bit wave ops. Fixes incoming
dEQP-VK.subgroups.*int64_t.*
dEQP-VK.subgroups.*double.*
dEQP-VK.subgroups.*i64vec.*
dEQP-VK.subgroups.*u64vec.*
dEQP-VK.subgroups.*dvec.*
+2 -2
View File
@@ -1394,8 +1394,8 @@ dzn_GetPhysicalDeviceFeatures2(VkPhysicalDevice physicalDevice,
.shaderStorageImageArrayDynamicIndexing = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderFloat64 = pdev->options.DoublePrecisionFloatShaderOps,
.shaderInt64 = pdev->options1.Int64ShaderOps,
.shaderInt16 = pdev->options4.Native16BitShaderOpsSupported,
.shaderResourceResidency = false,
.shaderResourceMinLod = false,