To debug the LAVA jobs locally, we have an option in the
lava_job_submitter script to ignore the JWT token to make it possible to
retry jobs without the need to get an unexpired token.
But this trick needs to modify the overlayed directory so that we would
need to download and extract it earlier in the run.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20051>
LAVA uses XMLRPC to send jobs information and control, more specifically
it sends device logs via YAML dumps encoded in UTF-8 bytes.
In Python, we have xmlrpc.client.Binary class as the serializer
protocol, we get the logs wrapped by this class, which encodes the data
as UTF-8 bytes data.
We were converting the encoded data to a string via the `str` function,
but this led the loaded YAML data to use single quotes instead of double
quotes for string values that made special characters, such as `\x1b` to
be escaped as `\\x1b`.
With this fix, we can now drop one of the hacks that fixed the bash
colors.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20051>
Only enable mesh+task shaders when IBs and gang submit are enabled.
We won't support gang submit with noibs.
Also remove the RADV_PERFTEST=ext_ms option.
Side note, GFX11 task/mesh support is still a TODO.
Don't skip the CTS tests which require GFX->ACE synchronization.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
Add new preambles and postambles for synchronizing gang members in a
gang submission using semaphores.
These semaphores are both located in a small BO.
Gang wait preambles:
- gang leader writes 1 to a semaphore
- gang member waits for it to be written
When task shaders are used, make sure ACE waits until GFX starts to execute.
Userspace is required to emit this wait to make sure it behaves correctly
in a multi-process environment, because task shader dispatches are not
meant to be executed on multiple compute engines at the same time.
Gang wait postambles:
- gang member writes 1 to a semaphore
- gang leader waits for it to be written
This ensures that the gang leader waits for the whole gang,
which is necessary because the kernel signals the userspace fence
as soon as the gang leader is done, which may lead to bugs because the
same command buffers could be submitted again while still being executed.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
This is necessary for supporting gang submit.
With gang submit, the kernel now allows us to submit multiple IBs
with different IP types. Therefore, RADV will also need to group
various CSs with different IP types together and remember the IP
type of each CS.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
nir_lower_is_helper_invocation should be after nir_lower_system_values
to handle possible nir_intrinsic_is_helper_invocation which may be
produced by nir_lower_system_values.
Happens with SPIR-V 1.6 for which gl_HelperInvocation is translated into
"BuiltIn HelperInvocation" + "Volatile", which nir_lower_system_values
translates into is_helper_invocation.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19677>
nir_lower_is_helper_invocation should be after nir_lower_system_values
to handle possible nir_intrinsic_is_helper_invocation which may be
produced by nir_lower_system_values.
Happens with SPIR-V 1.6 for which gl_HelperInvocation is translated into
"BuiltIn HelperInvocation" + "Volatile", which nir_lower_system_values
translates into is_helper_invocation.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19677>
nir_lower_is_helper_invocation lowers intrinsic_is_helper_invocation
and uses load_helper_invocation (which is lowered by nir_lower_system_values).
While nir_lower_system_values may lower SYSTEM_VALUE_HELPER_INVOCATION
into intrinsic_is_helper_invocation.
So they depend on each other. Break the dependency by making
nir_lower_is_helper_invocation aware of lower_helper_invocation option
and emitting lowered load_helper_invocation when required.
Happens with SPIR-V 1.6 for which gl_HelperInvocation is translated into
"BuiltIn HelperInvocation" + "Volatile", which nir_lower_system_values
translates into is_helper_invocation.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19677>
Before, when an application called into d3d12_query_result, and
the results were not ready to be read, a flush-and-wait would
be attempted via synchronized mapping of the query result resource.
This can end up calling close/execute on the command list while it is
already being executed by the driver thread.
With the current fence value attached to the query, we now wait
for completion if necessary and then map the resource unsynchronized, or
return false if the result is not ready and wait == false.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20217>
The latest includes/registry have some pNext structs that need
guarding spearately to their initial structs, so we have to track
the define guards better and use them in the generated code
For example:
VkVideoEncodeRateControlInfoKHR extends VkVideoCodingControlInfoKHR
However the first struct is protected by BETA, but the second isn't
the generator was always generating unguarded code for all structs
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20384>
This lets us batch up the state changes from multiple
vkCmdBindDescriptorSets, which ANGLE and zink will both do in a single
draw.
Improves ANGLE (sysmem) driver_overhead perf by 5.18806% +/- 1.03444% (n=5).
Improves ANGLE aztec_ruins_high perf by ~.3%. (clear result in the graph,
but the screen went to sleep mid way through and so it was high variance)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20084>
We had iris_bo_alloc() call with the wrong flags value, it was
mistaken by aligment, see commit 68652dca0c.
To avoid such mistakes in future here adding BO_ALLOC_PLAIN so
iris_bo_alloc() calls have a more descriptive flag parameter when
there is no special allocation request.
While at it, also standardizing unsigned as the type for this flag.
No behavior changes here.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19857>