radv: Destroy mesh shader scratch ring in radv_queue_state_finish.
Fixes: 0280b526d5
Signed-off--by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20010>
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@@ -3136,6 +3136,8 @@ radv_queue_state_finish(struct radv_queue_state *queue, struct radeon_winsys *ws
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ws->buffer_destroy(ws, queue->tess_rings_bo);
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if (queue->task_rings_bo)
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ws->buffer_destroy(ws, queue->task_rings_bo);
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if (queue->mesh_scratch_ring_bo)
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ws->buffer_destroy(ws, queue->mesh_scratch_ring_bo);
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if (queue->attr_ring_bo)
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ws->buffer_destroy(ws, queue->attr_ring_bo);
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if (queue->gds_bo) {
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