Commit Graph

22391 Commits

Author SHA1 Message Date
Corbin Simpson 484795ff14 r300-gallium: Update state handlers/setters for vertex shaders. 2009-04-05 00:15:19 -07:00
Corbin Simpson 316b244ff1 r300-gallium: vs: Moar vert shaders. 2009-04-04 23:44:37 -07:00
Corbin Simpson 7cd535b478 r300-gallium: vs: Expand instruction emission. 2009-04-04 22:57:45 -07:00
Corbin Simpson a4a853e593 r300-gallium: Update clear() code.
We have a huge optimization opportunity, but for now we'll just use the util.
2009-04-04 22:30:14 -07:00
Brian Paul 7a164411ab cell: update clear() code to catch up to gallium changes 2009-04-04 13:45:54 -06:00
Michal Krol 1bf6af141f python/regress: Clean up driver clear() interface. 2009-04-04 21:16:37 +02:00
Michel Dänzer eb168e26aa gallium: Clean up driver clear() interface.
Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
2009-04-04 19:01:51 +02:00
Michel Dänzer ba14b043bc gallium: Add utility helper for packing combined depth/stencil values. 2009-04-04 16:04:59 +02:00
Michal Krol b0ce915186 python/regress: Remove trailing whitespace. 2009-04-04 13:42:31 +02:00
Michal Krol 4661817dac python/regress: Initial fragment shader test suite. 2009-04-04 13:35:53 +02:00
Michal Krol 2d8bf51ffc python/regress: Use X8R8G8B8 rendertarget in vertex shader test. 2009-04-04 13:35:51 +02:00
Corbin Simpson 024817649f radeon: A bit of indent and line break cleanup. 2009-04-04 02:43:09 -07:00
Corbin Simpson 48688e5e8f r300-gallium: Calculate vert shader inputs for HW TCL.
This is definitely not perfect.
2009-04-04 02:38:13 -07:00
Corbin Simpson 21f1cdbe07 radeon: If the CS emit fails, dump it to stderr. 2009-04-04 02:20:29 -07:00
Corbin Simpson 23639ddbae r300-gallium: Fix bad register write. 2009-04-04 02:19:48 -07:00
Corbin Simpson 5c50218d00 r300-gallium: Move swtcl_emit to render to reflect its true purpose. 2009-04-04 02:12:30 -07:00
Corbin Simpson b7ffe1e876 Add scons build support for radeon/r300. 2009-04-04 00:36:05 -07:00
Corbin Simpson d6fd672bf9 radeon: Fix compile warnings, compile errors. 2009-04-04 00:36:05 -07:00
Corbin Simpson be1dbba0a4 r300-gallium: Clean up compile warnings and strict compile errors. 2009-04-04 00:36:04 -07:00
Corbin Simpson a7dc04fa73 r300-gallium: r500 surface_copy fragment shader. 2009-04-04 00:36:04 -07:00
Brian Paul 4d363cc16d intel: #include texgetimage.h 2009-04-03 17:43:03 -06:00
Brian Paul a4bec69e72 mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new file 2009-04-03 17:42:22 -06:00
Brian Paul c7eb423c49 mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()
It was only set to GL_TRUE in one place where it isn't really needed
(glGetTexImage(sRGB format)).
2009-04-03 17:28:35 -06:00
Brian Paul 35d88e1ac2 mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCE
For luminance, we add R+G+B and it seems we should always clamp in case.
2009-04-03 17:10:31 -06:00
Brian Paul b7cb6650c1 mesa: whitespace and comment clean-up 2009-04-03 16:51:04 -06:00
Brian Paul a5ce781282 mesa: remove extra semicolons 2009-04-03 16:37:36 -06:00
Brian Paul 5d3b1494b6 softpipe: add additional surface formats in tile cache code 2009-04-03 15:43:13 -06:00
Brian Paul 80197a0c1b mesa: in mesa_add_named_constant(), avoid adding duplicate constants 2009-04-03 15:42:14 -06:00
Brian Paul 866bdd0509 mesa: fix parameter counting in ARB vertex/fragment program parsing
Duplicated unnamed constants were getting counted more than once.
2009-04-03 15:41:10 -06:00
Brian Paul a4173956eb mesa: replace >= with > when testing if we've exceeded max local params
Now a program that uses 256 locals works as it should.
2009-04-03 13:48:43 -06:00
Brian Paul ce461ffc5a mesa: only clear matrix MAT_DIRTY_INVERSE flag when we actually compute the inverse
If _math_matrix_analyse() got called before we allocated the inverse
matrix array we could lose the flag indicating that we needed to compute
the inverse.  This could happen with certain vertex shader cases.
2009-04-03 12:49:03 -06:00
Brian Paul b8a200ac9d mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Also, s/pow/_mesa_pow/
2009-04-03 11:06:27 -06:00
Michal Krol a7b6a28b0c python/regress: Use A8R8G8B8 rendertarget format. 2009-04-03 18:55:28 +02:00
Brian Paul 7391ba1e9d mesa: rename some gl_light fields to be clearer
EyeDirection -> SpotDirection
_NormDirection -> _NormSpotDirection
2009-04-03 10:09:28 -06:00
Brian Paul 650d147289 mesa: don't normalize spot light direction until validation time
In glLight() we're only supposed to transform the direction by the modelview
matrix, not normalized it too.
2009-04-03 10:09:27 -06:00
Michal Krol be4c2d9a33 python/regress: vertex shader srcmod swz test does not use TEMP[0]. 2009-04-03 17:55:21 +02:00
Michal Krol e3d5e0aead tgsi/exec: Actually enable switch-case for FLR. 2009-04-03 17:26:01 +02:00
Brian Paul cbd305394a i965: remove unused var 2009-04-03 09:08:00 -06:00
Brian Paul 29ae40f5dc glx: remove unused local var in determineTextureFormat() 2009-04-03 09:07:04 -06:00
Brian Paul 5c5d78e191 mesa: replace assertion with conditional in _mesa_opcode_string() 2009-04-03 09:07:04 -06:00
Brian Paul 0139637975 i965: more const buffer debug code 2009-04-03 09:07:04 -06:00
Brian Paul 21982a2cd5 i965: added brw_same_reg() 2009-04-03 09:07:04 -06:00
Brian Paul a330a6fcd0 i965: s/GL_FALSE/BRW_COMPRESSION_NONE/ 2009-04-03 09:07:04 -06:00
Brian Paul 1e299ff828 i965: another checkpoint commit of new constant buffer support
Everything is in place now for using a true constant buffer for GLSL fragment
shaders.  Still some bugs to find though.
2009-04-03 09:07:04 -06:00
Brian Paul 30adf05181 i965: fix response length param in brw_dp_READ_4()
We were accidentally clobbering the next register.
2009-04-03 09:07:04 -06:00
Brian Paul 3423986243 i965: change args to get_src_reg() to prep for new constant buffer support 2009-04-03 09:07:04 -06:00
Brian Paul 597cd5b94e i965: check-point commit of new constant buffer support
Currently, shader constants are stored in the GRF (loaded from the CURBE
prior to shader execution).  This severly limits the number of constants
and temps that we can support.

This new code will support (practically) unlimited size constant buffers
and free up registers in the GRF.  We allocate a new buffer object for the
constants and read them with "Read" messages/instructions.  When only a
small number of constants are used, we can still use the old method.

The code works for fragment shaders only (and is actually disabled) for now.
Need to do the same thing for vertex shaders and need to add the necessary
code-gen to fetch the constants which are referenced by the shader
instructions.
2009-04-03 09:07:04 -06:00
Brian Paul ba8b25a46c i965: remove unused code for sampling a constant buffer 2009-04-03 09:07:04 -06:00
Brian Paul 8c093a1fb0 i965: code to setup a constant buffer sampler
This code won't actually be used and will be removed in a subsequent commit.
Just committing for posterity.
2009-04-03 09:07:04 -06:00
Brian Paul a9c62a2340 i965: do negation and Abs in get_src_reg_imm()
Fixes regression seen with progs/glsl/bump.c
2009-04-03 09:07:04 -06:00