r300-gallium: Calculate vert shader inputs for HW TCL.

This is definitely not perfect.
This commit is contained in:
Corbin Simpson
2009-04-04 02:38:13 -07:00
parent 21f1cdbe07
commit 48688e5e8f
@@ -30,9 +30,9 @@
* The vertex_info struct describes the post-TCL format of vertices. It is
* required for Draw when doing SW TCL, and also for describing the
* dreaded RS block on R300 chipsets. */
/* XXX this function should be able to handle vert shaders as well as draw */
static void r300_update_vertex_layout(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
struct r300_vertex_format vformat;
struct vertex_info vinfo;
boolean pos = FALSE, psize = FALSE, fog = FALSE;
@@ -74,6 +74,13 @@ static void r300_update_vertex_layout(struct r300_context* r300)
}
}
if (r300screen->caps->has_tcl) {
for (i = 0; i < info->num_inputs; i++) {
/* XXX should probably do real lookup with vert shader */
tab[i] = i;
}
}
/* Do the actual vertex_info setup.
*
* vertex_info has four uints of hardware-specific data in it.