python/regress: Use X8R8G8B8 rendertarget in vertex shader test.
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@@ -112,7 +112,7 @@ def test(dev, name):
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# framebuffer
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cbuf = dev.texture_create(
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PIPE_FORMAT_A8R8G8B8_UNORM,
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PIPE_FORMAT_X8R8G8B8_UNORM,
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width, height,
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tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
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).get_surface()
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