python/regress: Use X8R8G8B8 rendertarget in vertex shader test.

This commit is contained in:
Michal Krol
2009-04-04 11:52:19 +02:00
parent 024817649f
commit 2d8bf51ffc
@@ -112,7 +112,7 @@ def test(dev, name):
# framebuffer
cbuf = dev.texture_create(
PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_X8R8G8B8_UNORM,
width, height,
tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
).get_surface()