MSAA is only supported for 64KB_{R,Z}_X modes, so the micro tile
optimization that we use on gfx9 and earlier does not work.
Be very explicit about how the swizzle mode of the temporary surface is
selected.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For pipelines without API GS. We will later expand this to cover NGG
geometry shaders as well.
Note that the vtx offset passed into the GS part is just the
vertex index multiplied by VGT_ESGS_RING_ITEMSIZE.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Basically same as external for now.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Only case we might need to handle differently in the near future
is Raven's case of displayable DCC which is not renderable. But
we don't support that yet.
It's currently only enabled if dcc_slice_size is equal to
dcc_slice_fast_clear_size because the driver assumes that
portions of multiple layers are contiguous but it's not
always true.
Still not supported on GFX9.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will help for clearing DCC arrays because we need to know
the subresource range.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Addrlib doesn't provide this info. Because DCC is linear, at least
on GFX8, it's easy to compute the size of one slice.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Currently libdrm_amdgpu provides a typedef of the various handles. While
the goal was to make those opaque, it effectively became part of the API
To the best of my knowledge there are two ways to have opaque handles:
- "typedef void *foo;" - rather messy IMHO
- "stuct foo;" and use "struct foo *" through the API
In our case amdgpu_device_handle is used only internally, plus
respective code is not used or applicable for r300 and r600. Hence we
copied the typedef.
Seemingly this will be a problem since libdrm_amdgpu wants to change the
API, while not updating the code(?).
Either way, we can safely s/amdgpU_device_handle/void */ and carry on.
Cc: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
These two extensions are supported on GFX8 but the throughput
of 16-bit floats/integers is same as 32-bit. Also, shaderInt16
is only enabled on GFX9+ for the same reason, be more consistent.
This fixes a crash with Wolfenstein II because it expects
shaderInt16 to be enabled when VK_AMD_gpu_shader_half_float is
exposed. Note that AMDVLK only enables these extensions on GFX9+.
Cc: 19.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The only exception is the GS copy shader which emits them
unconditionally.
Totals from affected shaders:
SGPRS: 71320 -> 71008 (-0.44 %)
VGPRS: 54372 -> 54240 (-0.24 %)
Code Size: 2952628 -> 2941368 (-0.38 %) bytes
Max Waves: 9689 -> 9723 (0.35 %)
This helps Dota2, Doom, GTAV and Hitman 2.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This doesn't fix anything known, but it's likely going to
break if layerCount is ~0U.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reduces the size of fill operations needed to clear CMASK
for layered color textures.
GFX9 unsupported for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This reduces the size of fill operations needed to clear FMASK
for layered color textures.
GFX9 unsupported for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The initial prototype used a processor-specific symbol type, but
feedback suggests that an approach using processor-specific section
name that encodes the alignment analogous to SHN_COMMON symbols is
preferred.
This patch keeps both variants around for now to reduce problems
with LLVM compatibility as we switch branches around.
This also cleans up the error reporting in this function.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>