radv: implement clearing DCC layers on GFX8
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -4968,11 +4968,13 @@ void radv_initialize_dcc(struct radv_cmd_buffer *cmd_buffer,
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for (unsigned i = 0; i < image->planes[0].surface.num_dcc_levels; i++) {
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struct legacy_surf_level *surf_level =
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&image->planes[0].surface.u.legacy.level[i];
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unsigned dcc_fast_clear_size =
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surf_level->dcc_slice_fast_clear_size * image->info.array_size;
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if (!surf_level->dcc_fast_clear_size)
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if (!dcc_fast_clear_size)
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break;
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size = surf_level->dcc_offset + surf_level->dcc_fast_clear_size;
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size = surf_level->dcc_offset + dcc_fast_clear_size;
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}
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/* Initialize the mipmap levels without DCC. */
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@@ -1397,8 +1397,9 @@ radv_clear_dcc(struct radv_cmd_buffer *cmd_buffer,
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* fast clear path fallbacks to slow clears if one
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* level can't be fast cleared.
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*/
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offset += surf_level->dcc_offset;
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size = surf_level->dcc_fast_clear_size;
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offset += surf_level->dcc_offset +
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surf_level->dcc_slice_fast_clear_size * range->baseArrayLayer;
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size = surf_level->dcc_slice_fast_clear_size * radv_get_layerCount(image, range);
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}
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flush_bits |= radv_fill_buffer(cmd_buffer, image->bo, offset,
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