Commit Graph

72578 Commits

Author SHA1 Message Date
Kenneth Graunke 0e23c246c0 i965: Optimize VUE map comparisons.
The entire VUE map is computed based on the slots_valid bitfield;
calling brw_compute_vue_map on the same bitfield will return the
same result.  So we can simply compare those.

struct brw_vue_map is 136 bytes; doing a single 8-byte comparison is
much cheaper and should work just as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:04 -07:00
Kenneth Graunke 6e03377daf i965/gs: Don't reserve space for clip plane uniforms.
These were only for legacy userclipping, which we no longer support
in geometry shaders.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:04 -07:00
Kenneth Graunke fba4823a91 i965: Don't do legacy userclipping in non-compatibility contexts.
According to the GLSL 1.50 specification, page 76:
"The shader must also set all values in gl_ClipDistance that have been
 enabled via the OpenGL API, or results are undefined."

With this patch, we only enable clip distance writes when the shader
actually writes them.  We no longer force a value to be written when
clip planes are enabled in the API.  This could mean the first varying
slot would be used as clip distances - I believe it should be the safe
kind of undefined behavior.

Empirically, it doesn't seem to cause a problem.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:04 -07:00
Kenneth Graunke 4f4b7c4711 i965: Remove the brw_vue_prog_key base class.
The legacy userclip fields are only used for the vertex shader, and at
that point there's only program_string_id and the tex struct, which are
common to all keys.  So there's no need for a "VUE" key base class.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:04 -07:00
Kenneth Graunke 3239621825 i965: Virtualize vec4_visitor::emit_urb_slot().
This avoids a downcast of key, which won't exist in the base class soon.

I'm not a huge fan of this patch, but given that we're currently using
inheritance, this seems like the "right" way to do it.  The alternative
is to make key a void pointer in the parent class and continue
downcasting.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Kenneth Graunke 27e83b62bb i965: Store a key_tex pointer in vec4_visitor.
I'm about to remove the base class for VS/GS/HS/DS program keys, at
which point we won't be able to use key->tex anymore.  Instead, we'll
need to store a direct pointer (like we do in the FS backend).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Kenneth Graunke 014b90221a i965: Move legacy clip plane handling to vec4_vs_visitor.
This is now only used for the vertex shader, so it makes sense to get it
out of any paths run by the geometry shader.

Instead of passing the gl_clip_plane array into the run() method (which
is shared among all subclasses), we add it as a vec4_vs_visitor
constructor parameter.  This eliminates the bogus NULL parameter in the
GS case.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Kenneth Graunke 082b7f1876 i965: Delete the brw_vue_program_key::userclip_active flag.
There are two uses of this flag.

The primary use is checking whether we need to emit code to convert
legacy gl_ClipVertex/gl_Position clipping to clip distances.  In this
case, we also have to upload the clip planes as uniforms, which means
setting nr_userclip_plane_consts to a positive value.  Checking if it's
> 0 works for detecting this case.

Gen4-5 also wants to know whether we're doing clipping at all, so it can
emit user clip flags.  Checking if output_reg[VARYING_SLOT_CLIP_DIST0]
is set to a real register suffices for this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Kenneth Graunke 294282aaa6 i965: Remove legacy clip plane handling from geometry shaders.
We only support geometry shaders in core profiles, where gl_ClipVertex
doesn't exist.  Presumably the even older behavior of clipping to
gl_Position isn't supported either.  In fact, GLSL 1.50 page 76 claims:

"The shader must also set all values in gl_ClipDistance that have been
 enabled via the OpenGL API, or results are undefined."

So we don't need to handle legacy clipping in geometry shaders.  I think
Paul added this back when we were considering supporting the old
GL_ARB_geometry_shader4 extension.

This removes a non-orthagonal state dependency on GS compilation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Kenneth Graunke a2151560b8 i965: Move brw_setup_tex_for_precompile to brw_program.[ch].
This living in brw_fs.{h,cpp} is a historical artifact of us supporting
texturing for fragment shaders before any other stages.  It's kind of
awkward given that we use it for all stages.

This avoids having to include brw_fs.h in geometry shader code in order
to access this function.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-09-03 22:31:03 -07:00
Tapani Pälli 04e201d0c0 mesa: change 'SHADER_SUBST' facility to work with env variables
Patch modifies existing shader source and replace functionality to work
with environment variables rather than enable dumping on compile time.
Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid
collisions.

Functionality is controlled via two environment variables:

MESA_SHADER_DUMP_PATH - path where shader sources are dumped
MESA_SHADER_READ_PATH - path where replacement shaders are read

v2: cleanups, add strerror if fopen fails, put all functionality
    inside HAVE_SHA1 since sha1 is required

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-04 08:22:37 +03:00
Tapani Pälli 0db323a624 build: add HAVE_SHA1 define when using --with-sha1 option
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
2015-09-04 08:05:24 +03:00
Kenneth Graunke 2ace64fd59 i965: Fix copy propagation type changes.
commit 472ef9a02f introduced code to
change the types of SEL and MOV instructions for moves that simply
"copy bits around".  It didn't account for type conversion moves,
however.  So it would happily turn this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:F, vgrf6:UD

into this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:D, -vgrf5:D

which erroneously drops the conversion to float.

Cc: "11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-09-03 21:12:54 -07:00
Dave Airlie 5fa5a012b1 r600: fix loop overrun in cayman_mul_double_instr
Coverity warned about this. Ilia pointed it out.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-09-04 08:02:14 +10:00
Ben Widawsky b05619c627 i965/gen9: Annotate input coverage mask change
As far as I can tell, the behavior is preserved from the previous generations.
Before we set a single bit to tell the FS whether or not we'll be using an input
coverage mask. Now we have some options which are implementing various
extensions. These bits are used for the various conservative rasterization
mechanisms (for collision detection, binning, and whatever else).

I believe that the behavior is preserved because the problem which conservative
rasterization is attempting to fix would go away with the "NORMAL" mode (at the
cost of performance, I believe).

This patch serves as documentation of the change by creating the enums, as well
as giving some of the history with the links here so that the next person who
comes along and looks at it doesn't spend as long as I had to in order to
determine if there is an issue or not.

Previously, this algorithm had been done in software, and this can still be used
as long as we don't export an extension stating otherwise.

References: https://www.opengl.org/registry/specs/NV/conservative_raster.txt
References: https://http.developer.nvidia.com/GPUGems2/gpugems2_chapter42.html
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-03 11:55:31 -07:00
Brian Paul 70dbdca15f svga: update call to u_upload_alloc()
u_upload_alloc() no longer returns a return value.

Trivial.
2015-09-03 11:24:24 -06:00
Marek Olšák efea7c3a3f winsys/radeon: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-09-03 18:41:45 +02:00
Marek Olšák 54964c7751 winsys/amdgpu: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-09-03 18:41:42 +02:00
Marek Olšák 35d0f12797 gallium/pb_bufmgr_cache: add a way to remove buffers from the cache explicitly
This must be done before exporting a buffer as dmabuf fds, because
we lose track of who is using it and can't trust the reference counter.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-09-03 18:41:40 +02:00
Marek Olšák 44dbaa1746 u_upload_mgr: remove the return value from u_upload_data
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:14:50 +02:00
Marek Olšák 0c5df863ba u_upload_mgr: remove the return value from u_upload_buffer
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:14:48 +02:00
Marek Olšák b4f7639955 u_upload_mgr: remove the return value from u_upload_alloc_buffer
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:14:43 +02:00
Marek Olšák 8c6ff05517 u_upload_mgr: remove the return value from u_upload_alloc
The return buffer or the returned pointer can be used instead.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:14:09 +02:00
Marek Olšák 6c1e368cf3 u_upload_mgr: optimize u_upload_alloc
This is probably the most called util function. It does almost nothing,
yet it can consume 10% of the CPU on the profile. This drops it down to 5%.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-03 18:09:13 +02:00
Grazvydas Ignotas 722ce74743 gallium/radeon: remove 'dirty' member from r600_atom
It's no longer used by both r600 and radeonsi now.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:06:51 +02:00
Grazvydas Ignotas ccbc7952a4 r600g: simplify dirty atom tracking
Now that R600_NUM_ATOMS is below 64, dirty atom tracking can be
simplified.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:06:42 +02:00
Grazvydas Ignotas 6ef4572937 r600g: start numbering atoms from 1
There doesn't seem any reason to start from 4.
Start from 1 instead (0 is left reserved to catch uninitialized atoms).

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:06:29 +02:00
Grazvydas Ignotas 4d9af438bc r600g: make all viewport states use single atom
Similarly to scissor states, we can use single atom to track all viewport
states. This will allow to simplify dirty atom handling later.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:06:14 +02:00
Grazvydas Ignotas fbb423b433 r600g: apply disable workaround on all scissors
During review of the "r600g: make all scissor states use single atom" patch
Marek Olšák noticed that scissor disable workaround should be applied on
all scissor states and not just first one, so let's do so.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:05:58 +02:00
Grazvydas Ignotas 7d475bad66 r600g: make all scissor states use single atom
As suggested by Marek Olšák, we can use single atom to track all scissor
states. This will allow to simplify dirty atom handling later.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-09-03 18:05:54 +02:00
Neil Roberts ce181aea6c mesa/pbo: Handle zero width, height or depth when validating access
It's legal to call glTexSubImage with zero values for the width,
height or depth. Previously this was breaking the PBO access
validation because it tries to work out the last pixel accessed by
getting the pixel at height-1 and depth-1 which would end up with
bogus values.

This was causing GL errors to be generated during the Piglit
texsubimage test, although the test was passing anyway.

v2: Also check for width == 0. Don't validate the start pointer if any
    of the dimensions are zero.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-09-03 17:00:54 +01:00
Kenneth Graunke 30e84530a0 glsl: Remove unused total_attribs_size variable.
Accidentally left behind by my previous patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-03 00:56:18 -07:00
Kenneth Graunke c3294ca5a1 glsl: Handle attribute aliasing in attribute storage limit check.
In various versions of OpenGL and GLSL, it's possible to declare
multiple VS input variables with aliasing attribute locations.

So, when computing the storage requirements for vertex attributes,
we can't simply add up the sizes.  Instead, we need to look at the
enabled slots.

This patch begins tracking which attributes are double types that
are larger than 128-bits (i.e. take up two vec4 slots).  We then
count normal attributes once, and count the double-size attributes
a second time.

Fixes deQP functional.attribute_location.bind_aliasing.max_cond_* tests
on i965, which regressed with commit ad208d975a.

No Piglit changes on llvmpipe (which actually supports dvecs).

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2015-09-02 23:28:20 -07:00
Ian Romanick 6e37304521 i965/meta: Fix typo in comment
Trivial.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2015-09-02 16:24:18 -07:00
Ian Romanick 7237c937af mesa: Don't allow wrong type setters for matrix uniforms
Previously we would allow glUniformMatrix4fv on a dmat4 and
glUniformMatrix4dv on a mat4.  Both are illegal.  That later also
overwrites the storage for the mat4 and causes bad things to happen.

Should fix the (new) arb_gpu_shader_fp64-wrong-type-setter piglit test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-09-02 16:24:17 -07:00
Ian Romanick a6976f0972 mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
This matches _mesa_uniform, and it enables the bug fix in the next
patch.

v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> [v1]
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-09-02 16:24:17 -07:00
Ian Romanick 882aab00ab mesa: Silence unused parameter warnings in bufferobj.c
main/bufferobj.c: In function 'count_buffer_size':
main/bufferobj.c:520:26: warning: unused parameter 'key' [-Wunused-parameter]
 count_buffer_size(GLuint key, void *data, void *userData)
                          ^
main/bufferobj.c: In function 'flush_mapped_buffer_range_fallback':
main/bufferobj.c:740:56: warning: unused parameter 'index' [-Wunused-parameter]
                                    gl_map_buffer_index index)
                                                        ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-09-02 16:24:17 -07:00
Ian Romanick 8ba3b7661b mesa: Remove target parameter from _mesa_handle_bind_buffer_gen
main/bufferobj.c: In function '_mesa_handle_bind_buffer_gen':
main/bufferobj.c:915:37: warning: unused parameter 'target' [-Wunused-parameter]
                              GLenum target,
                                     ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-09-02 16:24:17 -07:00
Ian Romanick 1e4d3d25ff i965: Make gen7_enable_hw_binding_tables static
All of the other state upload functions are static because the only use
is in the brw_tracked_state structure.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2015-09-02 16:24:17 -07:00
Ian Romanick 97ce8bd437 i965: Make gen8_upload_state_base_address static
All of the other state upload functions are static because the only use
is in the brw_tracked_state structure.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-09-02 16:24:17 -07:00
Ian Romanick 4ff9e599cb linker: Silence GCC unused parameter warnings
linker.cpp:320:55: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_leave(ir_function *ir)
                                                       ^
linker.cpp:327:53: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_leave(ir_return *ir)
                                                     ^
linker.cpp:333:49: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_enter(ir_if *ir)
                                                 ^
linker.cpp:339:49: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_leave(ir_if *ir)
                                                 ^
linker.cpp:345:51: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_enter(ir_loop *ir)
                                                   ^
linker.cpp:351:51: warning: unused parameter 'ir' [-Wunused-parameter]
    virtual ir_visitor_status visit_leave(ir_loop *ir)
                                                   ^
linker.cpp:2824:53: warning: unused parameter 'ctx' [-Wunused-parameter]
 link_calculate_subroutine_compat(struct gl_context *ctx, struct gl_shader_program *prog)
                                                     ^
linker.cpp:2854:47: warning: unused parameter 'ctx' [-Wunused-parameter]
 check_subroutine_resources(struct gl_context *ctx, struct gl_shader_program *prog)
                                               ^
linker.cpp:3368:49: warning: unused parameter 'ctx' [-Wunused-parameter]
 link_assign_subroutine_types(struct gl_context *ctx,
                                                 ^

Also make link_assign_subroutine_types static since it is only called
from this file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-09-02 16:24:17 -07:00
Ian Romanick 8fafb0a67f mesa: Fix warning about static being in the wrong place
Because the compiler already has enough things to complain about.

    grep -rl 'const static' src/ | while read f
    do
        sed --in-place -e 's/const static/static const/g' $f
    done

brw_eu_emit.c: In function 'brw_reg_type_to_hw_type':
brw_eu_emit.c:98:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
       const static int imm_hw_types[] = {
       ^
brw_eu_emit.c:120:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
       const static int hw_types[] = {
       ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-09-02 16:24:17 -07:00
Jordan Justen 06ada493fb i965/cs: Setup push constant data for uniforms
brw_upload_cs_push_constants was based on gen6_upload_push_constants.

v2:
 * Add FINISHME comments about more efficient ways to push uniforms

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-09-02 14:17:24 -07:00
Jordan Justen 4bdd5e09c3 meta: Save/restore compute shaders
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-09-02 14:17:24 -07:00
Charmaine Lee 4a9480b64a svga: fix referencing a NULL framebuffer cbuf
Check for a valid framebuffer cbuf pointer before accessing its
associated surface.

Fix piglit test fbo-drawbuffers-none.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-02 13:22:42 -06:00
Charmaine Lee 5a5e5e3959 svga: increment texture age when surface is to be marked as dirty
Commit b9ba8492 removes an unneeded pipe_surface_release() from
st_render_texture(). This implies a surface can now be reused for a
render buffer. Currently, when we render to a texture, we mark the
surface as dirty. But in svga_mark_surface_dirty(), if the surface
is already marked as dirty, it does not increment the texture age.
Any view to this texture might not be updated properly then.

With this patch, the texture age is incremented regardless of whether
the surface is already marked as dirty or not.

Fix bug 1499181.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-09-02 13:22:42 -06:00
Charmaine Lee b2fd41ce46 svga: fix backed surface view regression
Commit b9ba8492 removes an unneeded pipe_surface_release() from
st_render_texture() and exposes a bug in the backed surface view
creation.  Currently a backed surface view for a conflicted surface view
is created at framebuffer emit time. But if shader sampler views are changed
but framebuffer surface views remain unchanged, emit_framebuffer() will not
be called and conflicted surface views will not be detected.

To fix this, also check for conflicted surface views when setting sampler
views. If there is any conflicted surface views, enable the
framebuffer dirty bit so that the framebuffer emit code has a chance to
create a backed surface view for the conflicted surface view.

Fix cinebench-r11-test regression.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-09-02 13:22:42 -06:00
Matt Turner 9390cb8459 i965/fs: Handle MRF destinations in lower_integer_multiplication().
The lowered code reads from the destination, which isn't possible from
message registers.

Fixes the following dEQP tests on SNB:

    dEQP-GLES3.functional.shaders.precision.int.highp_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.mediump_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.lowp_mul_fragment

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by:  Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-09-02 11:52:10 -07:00
Brian Paul 4fd314852c docs: document VMware OpenGL 3.3 support
Signed-off-by: Brian Paul <brianp@vmware.com>
2015-09-02 09:27:43 -06:00
Brian Paul e054251ed1 svga: update driver for version 10 GPU interface
This is a squash commit of roughly two years of development work.
Authors include:
  Brian Paul
  Charmaine Lee
  Thomas Hellstrom
  Jakob Bornecrantz
  Sinclair Yeh
  Mingcheng Chen
  Kai Ninomiya
  MengLin Wu

The driver supports OpenGL 3.3.

Signed-off-by: Brian Paul <brianp@vmware.com>
2015-09-02 09:27:43 -06:00