This is a prepare step to remove depends on p_defines.h in src/util/*
This is done by:
replace pipe_prim_type with mesa_prim
replace shader_prim with mesa_prim
replace PIPE_PRIM_MAX with MESA_PRIM_COUNT
replace SHADER_PRIM_ with MESA_PRIM_
replace PIPE_PRIM_ with MESA_PRIM_
This patch only replace code only
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
nir_registers are only supposed to be used temporarily. They may be created by a
producer, but then must be immediately lowered prior to optimizing the produced
shader. They may be created internally by an optimization pass that doesn't want
to deal with phis, but that pass needs to lower them back to phis immediately.
Finally they may be created when going out-of-SSA if a backend chooses, but that
has to happen late.
Regardless, there should be no case where a backend sees a shader that comes in
with nir_registers needing to be lowered. The two frontend producers of
registers (tgsi_to_nir and mesa/st) both call nir_lower_regs_to_ssa to clean up
as they should. Some backend (like intel) already depend on this behaviour.
There's no need for other backends to call nir_lower_regs_to_ssa too.
Drop the pointless calls as a baby step towards replacing nir_register.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23181>
Without this, it treats the src[1] as a coordinate (it's actually LOD)
and may try to read more than one component. I don't think this usually
hurts anything as the coordinate should get ignored later but it can
result in OOB memory reads while translating NIR.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22834>
This was needed for nir_lower_frexp, but it's a win anyway. shader-db
results:
total gpr in shared programs: 1143621 -> 1143502 (-0.01%)
gpr in affected programs: 33918 -> 33799 (-0.35%)
total instructions in shared programs: 7829415 -> 7820124 (-0.12%)
instructions in affected programs: 1204967 -> 1195676 (-0.77%)
total bytes in shared programs: 71802760 -> 71717352 (-0.12%)
bytes in affected programs: 11031888 -> 10946480 (-0.77%)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
This matches the type of the underlying size member, and is consistent
with other getSize methods.
Avoids compiler warning with LTO enabled:
In member function '__ct ',
inlined from 'convertToSSA' at ../src/nouveau/codegen/nv50_ir_ssa.cpp:401:26,
inlined from 'convertToSSA' at ../src/nouveau/codegen/nv50_ir_ssa.cpp:310:28,
inlined from 'nv50_ir_generate_code' at ../src/nouveau/codegen/nv50_ir.cpp:1331:22:
../src/nouveau/codegen/nv50_ir_ssa.cpp:407:48: error: argument 1 value '18446744073709551615' exceeds maximum object size 9223372036854775807 [-Werror=alloc-size-larger-than=]
407 | stack = new Stack[func->allLValues.getSize()];
| ^
/usr/include/c++/12/new: In function 'nv50_ir_generate_code':
/usr/include/c++/12/new:128:26: note: in a call to allocation function 'operator new []' declared here
128 | _GLIBCXX_NODISCARD void* operator new[](std::size_t) _GLIBCXX_THROW (std::bad_alloc)
| ^
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21781>
Builds on the work of !15121. This gets to delete even more code
because many drivers shared a lot of code for i2b and f2b.
No shader-db or fossil-db changes on any Intel platform.
v2: Rebase on 1a35acd8d9.
v3: Update a comment in nir_opcodes_c.py. Suggested by Konstantin.
v4: Another rebase. Remove f2b stuff from Midgard.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20509>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
Recently, a regression was reported where videos in Firefox had shifted/
glitched colors on certain Kepler hardware. This was bisected to
bf02bffe15, however, the issue already
existed but didn't hit users until TGSI was switched to NIR as default.
The issue was traced to a YUV-to-RGB fragment shader used by Firefox,
which uses three samplers for the Y/U/V components. The Y component was
handled correctly, but the U/V components were bogus, causing the issue.
After analysis, it appears the TXF/TXQ ops. should only handle the texture
(r) but not the sampler (s), see 63b850403c
and 346ce0b988.
Similarly, handleTXQ/handleTXF on nv50_ir_from_tgsi always sets s=0.
Only Kepler was affected because other hardware ignores s at codegen.
Always set s=0 on NIR for TXF/TXQ, to keep TGSI behavior and fix the
regression.
Thanks: Karol Herbst and M Henning for help diagnosing the issue.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7416
Cc: mesa-stable
Suggested-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: M Henning <drawoc@darkrefraction.com>
Signed-off-by: Joan Bruguera <joanbrugueram@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19453>
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.
After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.
Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>
We can't directly convert from unsigned integers smaller than 64 bit to
unsigned 64 bit integers. Hence, converting from 32 bit to 64 bit is
handled by just merging with 0. To support U8/U16 integers handle them
just the same way.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18109>
We can't convert directly from signed integers smaller 64 bit to signed
64 bit integers. For 32 bit integers this is handled with SHR and MERGE.
In order to also support 8/16 bit singed integers convert them to 32 bit
first.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18109>
The 'set' instruction does distinguish between signed and unsigned, but
always treats values as 32 bit. For singed values < 0 with a bit width
smaller than 32 bit this falsely results in treating it as a positive
value.
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Signed-off-by: Danilo Krummrich <dakr@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18109>
Among others, it would result in the spill offsets being wrong due to
being relative to the parent split and not absolute.
For example when computing a 64-bit multiply on Tesla (which only
supports 16-bit mul in hardware), the sources will first be split into
32-bit values and then a second time down to 16-bit ones. Looking at the
first source, the spill offsets ended being computed as follows:
{ .hihi = +2, .hilo = +0, .lohi = +2, .lolo = +0 }
instead of the expected
{ .hihi = +6, .hilo = +4, .lohi = +2, .lolo = +0 }
This is resolved with this patch.
Signed-off-by: Pierre Moreau <dev@pmoreau.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10711>