nv50/codegen: Set lower_uniforms_to_ubo

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22815>
This commit is contained in:
M Henning
2023-02-17 17:32:12 -05:00
committed by Marge Bot
parent e6bcbd57e3
commit d7e37389bc
+2 -11
View File
@@ -1695,16 +1695,6 @@ Converter::visit(nir_intrinsic_instr *insn)
unsigned dest_components = nir_intrinsic_dest_components(insn);
switch (op) {
case nir_intrinsic_load_uniform: {
LValues &newDefs = convert(&insn->dest);
const DataType dType = getDType(insn);
Value *indirect;
uint32_t coffset = getIndirect(insn, 0, 0, indirect);
for (uint8_t i = 0; i < dest_components; ++i) {
loadFrom(FILE_MEMORY_CONST, 0, dType, newDefs[i], 16 * coffset, i, indirect);
}
break;
}
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output: {
Value *indirect;
@@ -2062,7 +2052,7 @@ Converter::visit(nir_intrinsic_instr *insn)
LValues &newDefs = convert(&insn->dest);
Value *indirectIndex;
Value *indirectOffset;
uint32_t index = getIndirect(&insn->src[0], 0, indirectIndex) + 1;
uint32_t index = getIndirect(&insn->src[0], 0, indirectIndex);
uint32_t offset = getIndirect(&insn->src[1], 0, indirectOffset);
if (indirectOffset)
indirectOffset = mkOp1v(OP_MOV, TYPE_U32, getSSA(4, FILE_ADDRESS), indirectOffset);
@@ -3524,6 +3514,7 @@ nvir_nir_shader_compiler_options(int chipset, uint8_t shader_type, bool prefer_n
op.has_imul24 = false;
op.has_fmulz = (prefer_nir && (chipset > NVISA_G80_CHIPSET));
op.intel_vec4 = false;
op.lower_uniforms_to_ubo = true;
op.force_indirect_unrolling = (nir_variable_mode) (
((shader_type == PIPE_SHADER_FRAGMENT) ? nir_var_shader_out : 0) |
/* HW doesn't support indirect addressing of fragment program inputs