Commit Graph

14093 Commits

Author SHA1 Message Date
José Fonseca 01c7dd2629 gallium: Add draw_pt_fetch_shade_pipeline.c to scons build. 2008-04-15 10:38:05 +09:00
José Fonseca 5b8fa51847 gallium: Don't assume snprintf are always available. 2008-04-15 10:13:52 +09:00
José Fonseca 21ae3d2721 gallium: Serialize buffers writes.
Allow concurrent reads from buffers by the CPU/GPU, but serialize
all writes.
2008-04-15 10:13:52 +09:00
Brian Paul 5807c0242c fix GL_ARB_texture_rectangle breakage 2008-04-14 14:38:11 -06:00
David Flynn 78852986e6 mesa: define #extension GL_ARB_texture_rectangle 2008-04-14 12:56:10 -06:00
Brian Paul f58ab8e75c gallium: take reduced prim, fill modes into account when culling 2008-04-14 10:57:40 -06:00
Zack Rusin 983b6a73e1 use the new macro 2008-04-14 12:32:25 -04:00
Zack Rusin 2ba6e1fa71 silence some warnings 2008-04-14 12:29:23 -04:00
Zack Rusin e330919785 pass vertex size to shaders so that callee can decide on the size
of the vertices and not always have to use the maximum vertex
allocation size for them
2008-04-14 12:27:24 -04:00
Keith Whitwell 871d39ec8c softpipe: calculate determinant for all triangles, don't rely on draw module to do it 2008-04-14 16:18:00 +01:00
Keith Whitwell 8cbda9f108 draw: remove dead code 2008-04-14 16:15:39 +01:00
Keith Whitwell 36bacf97a6 draw: always malloc verts for fetch_shade_pipeline 2008-04-14 12:46:57 +01:00
Keith Whitwell a82e4996a1 draw: flush pipeline before trying to allocate more hw vertices 2008-04-14 12:37:19 +01:00
Keith Whitwell e106b2d3d6 draw: move vertex header init out of fetch_shade_pipeline.c 2008-04-14 12:27:25 +01:00
Keith Whitwell caf293343f draw: hide passthrough shading paths behind an environment variable 2008-04-14 12:08:46 +01:00
Keith Whitwell 8e7326832a softpipe: do our own culling, don't rely on the draw module.
May not always happen due to passthrough modes, etc.
2008-04-14 11:32:50 +01:00
Zack Rusin 0c1cb54923 Implement fetch/shade/pipeline or emit vertex passthrough. 2008-04-14 11:05:37 +01:00
Zack Rusin 3f7a3dd58c Make shaders operate on a block of memory instead of arrays of vertex_header's 2008-04-14 11:00:35 +01:00
Zack Rusin 808f968f3a return true if one of the vertices has been clipped 2008-04-14 11:00:35 +01:00
Zack Rusin aadbb1d7fb pass arbitrary number of vertices to the shader execution cycle 2008-04-14 11:00:35 +01:00
Zack Rusin 4f550ab821 introduce a define to maxout the processed vertices 2008-04-14 11:00:26 +01:00
José Fonseca 84994693f5 gallium: Add u_time.c 2008-04-13 18:52:54 +09:00
José Fonseca fb2b5f7a4a gallium: Buffer cache. 2008-04-13 15:10:18 +09:00
José Fonseca 21c302b0ec gallium: Initial port of Thomas slab suballocator to pipebuffer.
Not tested yet -- just compiles.

This includes only the slab algorithm. Fencing is already
implemented in pb_bufmgr_fence and time-based caching will be commited in a
separate module shortly.
2008-04-13 15:10:17 +09:00
José Fonseca cd59312406 gallium: OS independent time-manipulation functions. 2008-04-13 15:10:17 +09:00
Michal Krol 45cc4f546e tgsi: Fix source register short dump code. 2008-04-12 23:00:35 +02:00
Brian 2ebc99fcbc gallium: move duplicated compute_clipmask() code to draw_vs.h 2008-04-12 11:03:56 -06:00
Brian Paul 593cf5a6b5 gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.
The two functions were mostly the same.  We can look at the shader header
info to determine if it's a vertex or fragment shader.
2008-04-11 15:27:00 -06:00
Brian Paul 7c2416f06e gallium: handle TGSI immediates in SSE code for vertex shaders 2008-04-11 15:02:21 -06:00
Brian Paul e3cf0cd6a9 gallium: implement immediates (aka literals) for SSE fragment shaders 2008-04-11 14:19:32 -06:00
Brian Paul 097301395d gallium: comments 2008-04-11 14:19:31 -06:00
Brian Paul 9e8a85ef67 gallium: fix SCS codegen (sin scalar src comes from X, not Y) 2008-04-11 14:19:31 -06:00
Keith Whitwell 1690051521 mesa: fix broken x86_call() 2008-04-11 14:19:31 -06:00
Keith Whitwell 4d184cc331 gallium: fix broken x86_call() 2008-04-11 14:19:31 -06:00
Michel Dänzer 02250c855f gallium: Flush render cache at the beginning of fallback_copy_texsubimage().
It may get stale bits otherwise.
2008-04-11 17:45:41 +01:00
Brian Paul d758479b9f mesa: Fix glBegin-time test for invalid programs/shaders.
Cherry-picked from master.
2008-04-11 10:14:17 -06:00
Brian Paul 6d0f9d5a01 mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil) 2008-04-11 09:21:37 -06:00
Brian Paul e1c3560152 add missing glViewport calls
cherry-picked from master
2008-04-11 09:01:04 -06:00
Michal Krol f41cc50ef0 tgsi: Dump processor type and version as a single token. 2008-04-11 11:50:09 +02:00
Michal Krol 2483062f10 tgsi: Dump semantics before interpolator. 2008-04-11 11:50:08 +02:00
José Fonseca 03a3373bdf gallium: Thread condition variables. 2008-04-11 12:18:06 +09:00
Brian Paul 544c236db1 mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT) 2008-04-10 18:33:53 -06:00
Brian Paul 87b0b8e7bc gallium: flags param to surface_alloc_storage() is unused and deprecated 2008-04-10 18:33:53 -06:00
José Fonseca bc56e87ce1 gallium: Attribute realloc leaks to the first malloc call. 2008-04-11 09:32:26 +09:00
Keith Whitwell c95dcc4962 remove usage of vertex_header 2008-04-10 14:35:47 -04:00
Brian Paul 7a8ad75c89 gallium: fix readback of z16 values 2008-04-10 10:30:46 -06:00
Brian Paul 311e402684 gallium: more elaborate tracking of front color buffer state
This fixes the case where the app calls SwapBuffers then calls glReadPixels
to read the front color buffer.  We now keep track of when the front buffer
is a _logically_ copy of the back buffer (after SwapBuffers) and read from
the back color buffer instead of the front.
2008-04-09 18:39:51 -06:00
Brian Paul 54d7c399a8 gallium: more flush/finish changes
New, separate is_front_buffer_dirty() function.
2008-04-09 16:59:14 -06:00
Brian Paul 4ecbd5a70f gallium: reorder funcs 2008-04-09 16:32:46 -06:00
Brian Paul aade2f41b0 gallium: call_flush_front_buffer() from st_glFinish() 2008-04-09 16:32:22 -06:00