draw: always malloc verts for fetch_shade_pipeline

This commit is contained in:
Keith Whitwell
2008-04-14 12:46:47 +01:00
parent a82e4996a1
commit 36bacf97a6
@@ -144,15 +144,9 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *shader = draw->vertex_shader;
char *pipeline_verts;
unsigned i;
//debug_printf("fc = %d, VS = %d\n", fetch_count, VS_QUEUE_LENGTH);
if (fetch_count < VS_QUEUE_LENGTH) {
pipeline_verts = draw->vs.vertex_cache;
} else {
pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
fetch_count);
}
pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
fetch_count);
if (!pipeline_verts) {
assert(0);
@@ -216,8 +210,7 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
}
if (pipeline_verts != draw->vs.vertex_cache)
FREE(pipeline_verts);
FREE(pipeline_verts);
}