mesa: enlarge the shader resourse limits for mesh shader
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
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@@ -165,17 +165,14 @@
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#define MAX_UNIFORMS 4096
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#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
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#define MAX_SHADER_STORAGE_BUFFERS 16
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
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#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
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#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * MESA_SHADER_MESH_STAGES)
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#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * MESA_SHADER_MESH_STAGES)
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#define MAX_ATOMIC_COUNTERS 4096
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
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#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * MESA_SHADER_MESH_STAGES)
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/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
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#define ATOMIC_COUNTER_SIZE 4
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#define MAX_IMAGE_UNIFORMS 32
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
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#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * MESA_SHADER_MESH_STAGES)
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/*@}*/
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/**
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@@ -213,8 +210,7 @@
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/** For GL_ARB_vertex_shader */
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/*@{*/
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
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#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * MESA_SHADER_MESH_STAGES)
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/*@}*/
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