mesa: enlarge the shader resourse limits for mesh shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
This commit is contained in:
Qiang Yu
2025-08-06 14:51:27 +08:00
committed by Marge Bot
parent 4b8c63e211
commit 4ce6448f2a
+5 -9
View File
@@ -165,17 +165,14 @@
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
#define MAX_SHADER_STORAGE_BUFFERS 16
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * MESA_SHADER_MESH_STAGES)
#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * MESA_SHADER_MESH_STAGES)
#define MAX_ATOMIC_COUNTERS 4096
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * MESA_SHADER_MESH_STAGES)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
#define MAX_IMAGE_UNIFORMS 32
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * MESA_SHADER_MESH_STAGES)
/*@}*/
/**
@@ -213,8 +210,7 @@
/** For GL_ARB_vertex_shader */
/*@{*/
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * MESA_SHADER_MESH_STAGES)
/*@}*/