gallium/dd: enlarge shader string for mesh shader
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Yonggang Luo <luoyonggang@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
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@@ -262,7 +262,7 @@ static void
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dd_dump_shader(struct dd_draw_state *dstate, mesa_shader_stage sh, FILE *f)
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{
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int i;
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const char *shader_str[MESA_SHADER_STAGES];
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const char *shader_str[MESA_SHADER_MESH_STAGES];
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shader_str[MESA_SHADER_VERTEX] = "VERTEX";
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shader_str[MESA_SHADER_TESS_CTRL] = "TESS_CTRL";
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@@ -270,6 +270,8 @@ dd_dump_shader(struct dd_draw_state *dstate, mesa_shader_stage sh, FILE *f)
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shader_str[MESA_SHADER_GEOMETRY] = "GEOMETRY";
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shader_str[MESA_SHADER_FRAGMENT] = "FRAGMENT";
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shader_str[MESA_SHADER_COMPUTE] = "COMPUTE";
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shader_str[MESA_SHADER_TASK] = "TASK";
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shader_str[MESA_SHADER_MESH] = "MESH";
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if (sh == MESA_SHADER_TESS_CTRL &&
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!dstate->shaders[MESA_SHADER_TESS_CTRL] &&
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