gallium/dd: enlarge shader string for mesh shader

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36596>
This commit is contained in:
Qiang Yu
2025-08-06 14:45:04 +08:00
committed by Marge Bot
parent 4aa2510bc0
commit 4b8c63e211
@@ -262,7 +262,7 @@ static void
dd_dump_shader(struct dd_draw_state *dstate, mesa_shader_stage sh, FILE *f)
{
int i;
const char *shader_str[MESA_SHADER_STAGES];
const char *shader_str[MESA_SHADER_MESH_STAGES];
shader_str[MESA_SHADER_VERTEX] = "VERTEX";
shader_str[MESA_SHADER_TESS_CTRL] = "TESS_CTRL";
@@ -270,6 +270,8 @@ dd_dump_shader(struct dd_draw_state *dstate, mesa_shader_stage sh, FILE *f)
shader_str[MESA_SHADER_GEOMETRY] = "GEOMETRY";
shader_str[MESA_SHADER_FRAGMENT] = "FRAGMENT";
shader_str[MESA_SHADER_COMPUTE] = "COMPUTE";
shader_str[MESA_SHADER_TASK] = "TASK";
shader_str[MESA_SHADER_MESH] = "MESH";
if (sh == MESA_SHADER_TESS_CTRL &&
!dstate->shaders[MESA_SHADER_TESS_CTRL] &&