d3d12: Use DXIL load/store lowering pass
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
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@@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
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NIR_PASS_V(nir, d3d12_lower_load_first_vertex);
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NIR_PASS_V(nir, d3d12_lower_state_vars, shader);
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NIR_PASS_V(nir, dxil_nir_lower_bool_input);
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NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil);
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struct nir_to_dxil_options opts = {};
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opts.interpolate_at_vertex = screen->have_load_at_vertex;
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