From 416a8078544177df2aca6053b032584e4d50fdd1 Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Wed, 22 Dec 2021 11:54:40 -0800 Subject: [PATCH] d3d12: Use DXIL load/store lowering pass Reviewed-by: Sil Vilerino Part-of: --- src/gallium/drivers/d3d12/d3d12_compiler.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp index eb528a0fdf4..d8c702fa6dc 100644 --- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp +++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp @@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel, NIR_PASS_V(nir, d3d12_lower_load_first_vertex); NIR_PASS_V(nir, d3d12_lower_state_vars, shader); NIR_PASS_V(nir, dxil_nir_lower_bool_input); + NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil); struct nir_to_dxil_options opts = {}; opts.interpolate_at_vertex = screen->have_load_at_vertex;