diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp index eb528a0fdf4..d8c702fa6dc 100644 --- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp +++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp @@ -173,6 +173,7 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel, NIR_PASS_V(nir, d3d12_lower_load_first_vertex); NIR_PASS_V(nir, d3d12_lower_state_vars, shader); NIR_PASS_V(nir, dxil_nir_lower_bool_input); + NIR_PASS_V(nir, dxil_nir_lower_loads_stores_to_dxil); struct nir_to_dxil_options opts = {}; opts.interpolate_at_vertex = screen->have_load_at_vertex;