Pierre-Eric Pelloux-Prayer cd5f77f6c2 radeonsi: sync harder on finish
With the threaded submit code, there's a small window where
the fence can be signalled but the buffer lists cleanup code
from amdgpu_cs_submit_ib has not executed yet.

This is harmless in general, because num_active_ioctls is
an optimization.

When the glFinish is called though, it's best to avoid this
inconsistencies because it can create odd behavior as shown
by the flakes being fixed by this commit.
The test runs a query, uses glFinish and expect the results
to be available. Since results availability depends on
num_active_ioctls, it made the test flaky.

Fix this by syncing when PIPE_FLUSH_HINT_FINISH is set.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36930>
2025-09-02 17:46:46 +00:00
2025-02-23 00:31:59 +01:00
2025-09-02 07:48:53 +00:00
2025-09-01 10:08:35 +00:00
2025-09-02 17:46:46 +00:00
2025-07-24 16:12:10 +00:00
2025-08-31 15:38:27 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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