Lucas Stach bc83e0b90f etnaviv: place FS right behind VS in unified instruction memory
Currently we statically partition the unified intsruction memory range
into a VS and a FS range, with each of the shader types getting half
of the memory. Change this to place the FS instructions right behind
the VS instructions, which potentially allows larger shaders to be
executed from the instruction memory states when VS are FS are
unbalanced in size, which is quite common.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33229>
2025-01-31 09:47:35 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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