Alyssa Rosenzweig b7447a94c8 vtn: add vtn_bindgen2 tool
This is a rewrite of vtn_bindgen. For now the two tools live in parallel, to
give Intel time to migrate off v1.

For a refresher, the classic vtn_bindgen reads a SPIR-V and generates a .h
containing nir_builder stubs for each exported function. The stub inserts an
unimplemented nir_function with the proper signature into the shader, and adds a
"call" to that function. The driver is responsible for linking with the library
later, which is annoying.

vtn_bindgen2 instead generates a .c/.h pair. The header are just prototypes with
identical signatures to what we have now. The .c implementations, however, are
very different. Instead of generating unimplemented nir_function, the
implementations contain the actual code (as serialized NIR, deserialized
on-the-fly). There is no linking step, nor a library nir_shader that the driver
has to keep around.

The programming model here is that this is "just" nir_builder ... just a
massively more competent way of using nir_builder.

Additionally, the whole SPIR-V -> optimized lowered serialized NIR step is now
all common code. There's no longer anything target-specific, and it's
disentangled from the nir_precomp infrastructure.

That means drivers can use CL with zero integration, except a few meson.build
rules. This gives a very gentle on-ramp to CL for drivers. (Note: that applies
only for library-style CL. For precompiled kernel-style CL, that still requires
significant driver integration. I do have plans there, though. Also,
printf/abort support requires a minimal amount of driver code.)

Furthermore, this unblocks the use of CL library functions in common code. That
makes this an important step towards common code geom/tess or maybe saner
raytracing.

For drivers already using classic vtn_bindgen, porting to vtn_bindgen2 should
just be deleting all your linking/deserializing code. The .cl's are unchanged,
as are the function prototypes exposed.

Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33099>
2025-01-31 16:17:59 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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