b660c7369318079ad61628f0540fceb0e08e8b6d
For instance, this issue is triggered with "piglit/bin/glsl-fs-loop -auto -fbo":
Indirect leak of 120 byte(s) in 5 object(s) allocated from:
#0 0x7f8e7930ef57 in operator new(unsigned long) (/usr/lib64/libasan.so.6+0xb2f57)
#1 0x7f8e6dc8c68a in __gnu_cxx::new_allocator<std::_List_node<nir_intrinsic_instr*> >::allocate(unsigned long, void const*) /usr/include/c++/11.4.0/ext/new_allocator.h:127
#2 0x7f8e6dc8c68a in std::allocator_traits<std::allocator<std::_List_node<nir_intrinsic_instr*> > >::allocate(std::allocator<std::_List_node<nir_intrinsic_instr*> >&, unsigned long) /usr/include/c++/11.4.0/bits/alloc_traits.h:464
#3 0x7f8e6dc8c68a in std::__cxx11::_List_base<nir_intrinsic_instr*, std::allocator<nir_intrinsic_instr*> >::_M_get_node() /usr/include/c++/11.4.0/bits/stl_list.h:443
#4 0x7f8e6dc8c68a in std::_List_node<nir_intrinsic_instr*>* std::__cxx11::list<nir_intrinsic_instr*, std::allocator<nir_intrinsic_instr*> >::_M_create_node<nir_intrinsic_instr* const&>(nir_intrinsic_instr* const&) /usr/include/c++/11.4.0/bits/stl_list.h:635
#5 0x7f8e6dc8c68a in void std::__cxx11::list<nir_intrinsic_instr*, std::allocator<nir_intrinsic_instr*> >::_M_insert<nir_intrinsic_instr* const&>(std::_List_iterator<nir_intrinsic_instr*>, nir_intrinsic_instr* const&) /usr/include/c++/11.4.0/bits/stl_list.h:1912
#6 0x7f8e6dc8c68a in std::__cxx11::list<nir_intrinsic_instr*, std::allocator<nir_intrinsic_instr*> >::push_back(nir_intrinsic_instr* const&) /usr/include/c++/11.4.0/bits/stl_list.h:1213
#7 0x7f8e6dc8c68a in r600::Shader::scan_instruction(nir_instr*) ../src/gallium/drivers/r600/sfn/sfn_shader.cpp:655
#8 0x7f8e6dc8cc2a in r600::Shader::scan_shader(nir_function const*) ../src/gallium/drivers/r600/sfn/sfn_shader.cpp:554
#9 0x7f8e6dcab5bc in r600::Shader::process(nir_shader*) ../src/gallium/drivers/r600/sfn/sfn_shader.cpp:526
#10 0x7f8e6dcabae1 in r600::Shader::translate_from_nir(nir_shader*, pipe_stream_output_info const*, r600_shader*, r600_shader_key const&, r600_chip_class, radeon_family) ../src/gallium/drivers/r600/sfn/sfn_shader.cpp:494
#11 0x7f8e6da5bf15 in r600_shader_from_nir ../src/gallium/drivers/r600/r600_sfn.cpp:111
#12 0x7f8e6da5db2c in r600_pipe_shader_create ../src/gallium/drivers/r600/r600_shader.c:198
#13 0x7f8e6da95c62 in r600_shader_select ../src/gallium/drivers/r600/r600_state_common.c:961
#14 0x7f8e6da9c09f in r600_update_derived_state ../src/gallium/drivers/r600/r600_state_common.c:1888
#15 0x7f8e6da9c09f in r600_draw_vbo ../src/gallium/drivers/r600/r600_state_common.c:2219
#16 0x7f8e6d55229d in u_vbuf_draw_vbo ../src/gallium/auxiliary/util/u_vbuf.c:1782
#17 0x7f8e6c5d6322 in _mesa_draw_arrays ../src/mesa/main/draw.c:1204
Fixes: 5de814171b ("r600/sfn: Allow skipping backend shader optimization for a subset of shaders")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27334>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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