Alejandro Piñeiro af194bd38e nir/lower_samplers: don't assume a deref for both texture and sampler srcs
After commit "nir: Use derefs in nir_lower_samplers"
(75286c2d08) assumes one deref for both
the texture and the sampler. However there are cases (on OpenGL, using
ARB_gl_spirv) where SPIR-V is not providing a sampler, like for
texture query levels ops. Although we could make spirv_to_nir to
provide a sampler deref for those cases, it is not really needed, and
wrong from the Vulkan point of view.

This patch fixes the following (borrowed) tests run on SPIR-V mode:
  arb_compute_shader/execution/basic-texelFetch.shader_test
  arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test
  arb_texture_query_levels/execution/fs-baselevel.shader_test
  arb_texture_query_levels/execution/fs-maxlevel.shader_test
  arb_texture_query_levels/execution/fs-miptree.shader_test
  arb_texture_query_levels/execution/fs-nomips.shader_test
  arb_texture_query_levels/execution/vs-baselevel.shader_test
  arb_texture_query_levels/execution/vs-maxlevel.shader_test
  arb_texture_query_levels/execution/vs-miptree.shader_test
  arb_texture_query_levels/execution/vs-nomips.shader_test
  glsl-1.30/execution/fs-textureSize-compare.shader_test

v2: merge lower_tex_src_to_offset and calc_sampler_offsets together,
    update texture/sampler index and texture_array_size directly on
    lower_tex_src_to_offset (Jason)
v3: clarify one comment (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-08-13 16:28:27 +02:00
2016-08-30 16:44:00 -04:00
2017-09-06 17:48:50 +01:00
2018-06-16 18:09:20 +01:00
2018-08-10 15:15:09 -07:00
2018-08-01 20:33:00 +02:00
2018-08-02 18:00:15 +03:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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