nir: Use derefs in nir_lower_samplers

We change glsl_to_nir to provide derefs for bot textures and samplers
while we're at it.  This makes the lowering much easier since we only
either replace sources or remove them.

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-03-19 10:53:45 -07:00
parent 36efae1d66
commit 75286c2d08
3 changed files with 85 additions and 68 deletions
+81 -64
View File
@@ -35,99 +35,116 @@
* calculate the base uniform location for struct members.
*/
static void
calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
unsigned *array_elements, nir_ssa_def **indirect,
nir_builder *b, unsigned *location)
calc_sampler_offsets(nir_builder *b, nir_ssa_def *ptr,
const struct gl_shader_program *shader_program,
unsigned *base_index, nir_ssa_def **index,
unsigned *array_elements)
{
if (tail->child == NULL)
return;
*base_index = 0;
*index = NULL;
*array_elements = 1;
unsigned location = 0;
switch (tail->child->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(tail->child);
nir_deref_instr *deref = nir_instr_as_deref(ptr->parent_instr);
while (deref->deref_type != nir_deref_type_var) {
assert(deref->parent.is_ssa);
nir_deref_instr *parent =
nir_instr_as_deref(deref->parent.ssa->parent_instr);
assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
switch (deref->deref_type) {
case nir_deref_type_struct:
location += glsl_get_record_location_offset(parent->type,
deref->strct.index);
break;
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
instr->texture_index += deref_array->base_offset * *array_elements;
case nir_deref_type_array: {
nir_const_value *const_deref_index =
nir_src_as_const_value(deref->arr.index);
if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
nir_ssa_def *mul =
nir_imul(b, nir_imm_int(b, *array_elements),
nir_ssa_for_src(b, deref_array->indirect, 1));
nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
NIR_SRC_INIT);
if (*indirect) {
*indirect = nir_iadd(b, *indirect, mul);
if (const_deref_index && *index == NULL) {
/* We're still building a direct index */
*base_index += const_deref_index->u32[0] * *array_elements;
} else {
*indirect = mul;
if (*index == NULL) {
/* We used to be direct but not anymore */
*index = nir_imm_int(b, *base_index);
*base_index = 0;
}
*index = nir_iadd(b, *index,
nir_imul(b, nir_imm_int(b, *array_elements),
nir_ssa_for_src(b, deref->arr.index, 1)));
}
*array_elements *= glsl_get_length(parent->type);
break;
}
*array_elements *= glsl_get_length(tail->type);
break;
default:
unreachable("Invalid sampler deref type");
}
deref = parent;
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
*location += glsl_get_record_location_offset(tail->type, deref_struct->index);
calc_sampler_offsets(tail->child, instr, array_elements,
indirect, b, location);
break;
}
if (*index)
*index = nir_umin(b, *index, nir_imm_int(b, *array_elements - 1));
default:
unreachable("Invalid deref type");
break;
}
/* We hit the deref_var. This is the end of the line */
assert(deref->deref_type == nir_deref_type_var);
location += deref->var->data.location;
gl_shader_stage stage = b->shader->info.stage;
assert(location < shader_program->data->NumUniformStorage &&
shader_program->data->UniformStorage[location].opaque[stage].active);
*base_index +=
shader_program->data->UniformStorage[location].opaque[stage].index;
}
static bool
lower_sampler(nir_builder *b, nir_tex_instr *instr,
const struct gl_shader_program *shader_program)
{
if (instr->texture == NULL)
int texture_idx =
nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
int sampler_idx =
nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
if (texture_idx < 0)
return false;
/* In GLSL, we only fill out the texture field. The sampler is inferred */
assert(instr->sampler == NULL || shader_program->data->spirv);
instr->texture_index = 0;
unsigned location = instr->texture->var->data.location;
unsigned array_elements = 1;
nir_ssa_def *indirect = NULL;
assert(texture_idx >= 0 && sampler_idx >= 0);
assert(instr->src[texture_idx].src.is_ssa);
assert(instr->src[sampler_idx].src.is_ssa);
assert(instr->src[texture_idx].src.ssa == instr->src[sampler_idx].src.ssa);
b->cursor = nir_before_instr(&instr->instr);
calc_sampler_offsets(&instr->texture->deref, instr, &array_elements,
&indirect, b, &location);
unsigned base_offset, array_elements;
nir_ssa_def *indirect;
calc_sampler_offsets(b, instr->src[texture_idx].src.ssa, shader_program,
&base_offset, &indirect, &array_elements);
instr->texture_index = base_offset;
instr->sampler_index = base_offset;
if (indirect) {
assert(array_elements >= 1);
indirect = nir_umin(b, indirect, nir_imm_int(b, array_elements - 1));
nir_tex_instr_add_src(instr, nir_tex_src_texture_offset,
nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
nir_src_for_ssa(indirect));
nir_tex_instr_add_src(instr, nir_tex_src_sampler_offset,
instr->src[texture_idx].src_type = nir_tex_src_texture_offset;
nir_instr_rewrite_src(&instr->instr, &instr->src[sampler_idx].src,
nir_src_for_ssa(indirect));
instr->src[sampler_idx].src_type = nir_tex_src_sampler_offset;
instr->texture_array_size = array_elements;
} else {
nir_tex_instr_remove_src(instr, texture_idx);
/* The sampler index may have changed */
sampler_idx = nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
nir_tex_instr_remove_src(instr, sampler_idx);
}
gl_shader_stage stage = b->shader->info.stage;
assert(location < shader_program->data->NumUniformStorage &&
shader_program->data->UniformStorage[location].opaque[stage].active);
instr->texture_index +=
shader_program->data->UniformStorage[location].opaque[stage].index;
instr->sampler_index = instr->texture_index;
instr->texture = NULL;
nir_instr_rewrite_deref(&instr->instr, &instr->sampler, NULL);
return true;
}
@@ -156,7 +173,7 @@ gl_nir_lower_samplers(nir_shader *shader,
{
bool progress = false;
nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
nir_assert_unlowered_derefs(shader, nir_lower_texture_derefs);
nir_foreach_function(function, shader) {
if (function->impl)
+4 -2
View File
@@ -2010,7 +2010,7 @@ nir_visitor::visit(ir_texture *ir)
num_srcs++;
/* Add one for the texture deref */
num_srcs += 1;
num_srcs += 2;
nir_tex_instr *instr = nir_tex_instr_create(this->shader, num_srcs);
@@ -2039,8 +2039,10 @@ nir_visitor::visit(ir_texture *ir)
nir_deref_instr *sampler_deref = evaluate_deref(ir->sampler);
instr->src[0].src = nir_src_for_ssa(&sampler_deref->dest.ssa);
instr->src[0].src_type = nir_tex_src_texture_deref;
instr->src[1].src = nir_src_for_ssa(&sampler_deref->dest.ssa);
instr->src[1].src_type = nir_tex_src_sampler_deref;
unsigned src_number = 1;
unsigned src_number = 2;
if (ir->coordinate != NULL) {
instr->coord_components = ir->coordinate->type->vector_elements;
-2
View File
@@ -79,10 +79,8 @@ brw_create_nir(struct brw_context *brw,
if (shader_prog) {
if (shader_prog->data->spirv) {
nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
} else {
nir = glsl_to_nir(shader_prog, stage, options);
nir_lower_deref_instrs(nir, nir_lower_texture_derefs);
}
assert (nir);