7f40b5d0ca80b3fc628da1a93210160e480532b1
Some CTS tests, in particular, dEQP-VK.pipeline.pipeline_library.graphics_library.misc.independent_pipeline_layout_sets.*, do the following: 1. Create a pipeline with a vertex input struct that defines a single attribute pointing to vertex buffer #0, but a vertex shader that doesn't use any attributes. 2. Bind the pipeline, but don't call vkCmdBindVertexBuffers(), then draw. Other drivers handle this just fine because the vertex input registers are never used. However we have an optimization in turnip where we pre-calculate the size of the vertex buffer draw state when the vertex input draw state is bound, which results in a vertex buffer draw state with non-zero size but zero iova, resulting in hangs. While it's questionable whether this is allowed, it's easy enough to just disable the draw state in that case. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18554>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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