7a86bf816c3eb977a5d7e558e85f00f8f2b9868a
For GL_RGB_SCALE and GL_ALPHA_SCALE targets, the API wrapper code attempts to ensure the parameter is 1.0, 2.0, or 4.0. This is unnecessary: set_combiner_scale in texenv.c (called by _mesa_TexEnvfv) already checks this and raises an appropriate error. It's also incorrect: For glTexEnvx, the API validation code directly compares the GLfixed input parameter with a floating point constant, prior to converting fixed-point to floating point. Fixes an issue in the OpenGL ES 1.1 conformance suite. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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