6dbf8f7b906839bc9fdfd18f9590faafb9940c0a
Also don't overwrite existing precolor affinities. Totals from 248 (0.31% of 79839) affected shaders: (Navi48) Instrs: 154427 -> 154401 (-0.02%); split: -0.12%, +0.10% CodeSize: 812880 -> 812568 (-0.04%); split: -0.12%, +0.08% VGPRs: 12432 -> 12408 (-0.19%) Latency: 851623 -> 851801 (+0.02%); split: -0.03%, +0.05% InvThroughput: 156569 -> 156581 (+0.01%); split: -0.04%, +0.05% VClause: 2672 -> 2681 (+0.34%); split: -0.34%, +0.67% Copies: 12645 -> 12660 (+0.12%); split: -0.53%, +0.65% VALU: 82894 -> 82909 (+0.02%); split: -0.08%, +0.10% SALU: 25406 -> 25424 (+0.07%); split: -0.07%, +0.14% Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36851>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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