Mary Guillemard 67a662ed05 pan/bi: Propagate MKVEC.v2i8 and V2X8_TO_V2X16 for replicate swizzle
On Valhall, we can end up with a lot of convertions for 8-bit and 16-bit
values.

However, since Valhall, we have access to a lot more swizzles on widen
sources.

The idea of this pass is to propagate replicate swizzle usages to
simplify things.

We do not attempt to propagate MKVEC.v2i16 as it is already handled by
bi_lower_swizzle.

This changes the following:
   9 = V2S8_TO_V2S16 !7.b0
   11 = IADD.v2s16 !9.h00, u4
   88 = MKVEC.v2i8 11.b0, u256.b0, u256
   13 = IMUL.v4i8 !88.b0, 8.b0
   14 = V2S8_TO_V2S16 !13.b0
   15 = IADD.v2s16 14.h00, !11.h00
   89 = MKVEC.v2i8 !15.b0, u256.b0, u256
   17 = IMUL.v4i8 !89.b0, !8.b0

Into this:
   11 = IADD.v2s16 !7.b0, u4
   13 = IMUL.v4i8 11.b0, 8.b0
   15 = IADD.v2s16 13.b0, !11.h00
   17 = IMUL.v4i8 !15.b0, !8.b0

Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37167>
2025-09-08 14:25:22 +00:00
2025-02-23 00:31:59 +01:00
2025-09-02 07:48:53 +00:00
2025-01-08 20:37:51 +00:00
2023-11-02 11:37:46 +00:00
2025-07-24 16:12:10 +00:00
2025-08-31 15:38:27 +00:00
2024-11-18 22:29:14 +00:00
2025-07-16 13:50:24 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
-----------

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Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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