Samuel Pitoiset 4fc856af98 radv: fix caching on-demand meta shaders
This switches to disk_cache instead of our own mechanism which only
stored meta shaders when the logical was destroyed.

Meta shaders are still stored separately from the application shaders
because they are common to all applications on a given GPU/Mesa version.
The default cache is 32MiB which should be large enough.

This fixes massive stuttering in FF7 Rebirth but all apps are
technically affected.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33370>
2025-02-05 16:30:27 +00:00
2025-01-08 20:37:51 +00:00
2024-11-18 22:29:14 +00:00
2025-01-30 19:02:37 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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