8441043161
In geometry shaders, calling EmitVertex() makes the contents of all output variables undefined. We need to rewrite our layer ID and view index outputs before each EmitVertex() call; assuming they'll preserve their values is undefined behavior. Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>