Alyssa Rosenzweig 351403fe75 panfrost: Specialize shader descriptors for Valhall
Instead of being globbed into the RSD, Valhall uses minimal shader program
descriptors. For IDVS, we need separate descriptors for position and varying
shaders. It's actually worse -- we need separate descriptors for drawing points
and drawing lines/triangles in order to skip over the gl_PointSize write. Adapt
prepare_shader to upload all these descriptors.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>
2022-04-26 14:56:23 +00:00
2022-04-26 00:33:25 +00:00
2022-01-19 15:17:17 +00:00
2022-04-25 15:01:49 +00:00
2022-04-12 10:42:31 +00:00

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