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Instead of being globbed into the RSD, Valhall uses minimal shader program descriptors. For IDVS, we need separate descriptors for position and varying shaders. It's actually worse -- we need separate descriptors for drawing points and drawing lines/triangles in order to skip over the gl_PointSize write. Adapt prepare_shader to upload all these descriptors. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16035>