329568b5ebdca3ed98b5197073e3cd1018939927
In order to enable higher MSAA modes, we're going to have to perform some calculations on how to budget the (sometimes) limited tile-buffer space. Due to limited tilebuffer space, we need to prioritize a bit here. First, we reserve space for 4x MSAA for all formats. Then we try to fit 8 color attachments into the tile-buffer. And then finally, we calculate how many extra multi-sample buffers we can fit into the rest. The reason we reserve 4x MSAA first, is that this is required by all Vulkan versions. It also prevents us from regressing existing features. Then we try to pick 8 color attachments next, because that's required by Vulkan 1.4 as well as Vulkan Roadmap 2024 and D3D12. Vulkan Roadmap 2022 requires 7 as well. This adds helpers that implements this, which can be used by both the Gallium and the Vulkan driver. It's really benefitial if both of these drivers prioritize the same way here. Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33925>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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