Use the same input map handling for fftnl and vertex programs. It doesn't
enable any new functionality (should make it easy to support per-vertex
materials though), but the code is much cleaner.
Use new internal state to avoid per-vertex normalization of static spot
direction vector. Use internal state for simpler per-vertex fog computations
(MAD instead of SUB/MUL for linear fog, EX2 instead of POW for EXP/EXP2 fog).
Simplify point size calc (2 MADs instead of MOV, MUL, MUL, DP3), and while
there fix it up (RSQ instead of RCP). All untested...
Redirect all VERT_RESULT_HPOS writes to a temp and use that for fixup.
The viewport transformation still seems to take some shortcuts, and it
still does not seem to work at all...
ARB_vp requires vertex transformation to be invariant to fixed function tnl
if the position_invariant option is used. So the same function needs to be
used, otherwise z-fighting artifacts may happen with applications which rely
on the results being really the same due to precision issues when dealing with
floating point values (may not be a problem when using a non-optimizing
compiler strictly following IEEE rules).
The old code suffered from a number of issues, the most severe being that
with the Mesa VBO merge even swtcl used the driver's bufferobj interface.
On most VBO types (or non-AGP cards) the buffer ended up in vram, and
killed swtcl performance greatly. All bufferobj's start in system memory
now, until they get referenced as a "real" VBO.
The other big change is that only potentially "damaged" areas are
uploaded/downloaded to/from the hardware.
fog factors are precomputed in t_vb_fog.c compute_fog_blend_factors,
which is incompatible with appended fragment fog code.
That will make GoogleEarth display abnormally.
always use pixel fog.
This fixes a regression from commit f81b1dbe37:
Since then, driDestroyDisplay gets called from __glXFreeDisplayPrivate. It
dlcloses the handles associated with the display but fails to remove their
references from the Drivers list, so subsequent calls to OpenDriver return a
stale handle and an invalid createNewScreenFunc pointer. The attempt to call
the latter results in a segfault when running amoeba, e.g.