nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.
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@@ -84,7 +84,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
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if (nmesa->screen->card->type<NV_10) {
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//nv04FinishPrimitive(nmesa);
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} else {
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nv10FinishPrimitive(nmesa);
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//nv10FinishPrimitive(nmesa);
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}
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_swsetup_Wakeup(ctx);
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@@ -97,7 +97,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
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_swrast_flush( ctx );
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if (nmesa->screen->card->type<NV_10) {
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//nv04TriInitFunctions(ctx);
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nv04TriInitFunctions(ctx);
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} else {
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nv10TriInitFunctions(ctx);
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}
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@@ -35,9 +35,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "mtypes.h"
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#include "colormac.h"
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static uint32_t nv04_compare_func(GLcontext *ctx,GLuint f)
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static uint32_t nv04_compare_func(GLuint f)
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{
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switch ( ctx->Color.AlphaFunc ) {
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switch ( f ) {
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case GL_NEVER: return 1;
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case GL_LESS: return 2;
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case GL_EQUAL: return 3;
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@@ -51,9 +51,9 @@ static uint32_t nv04_compare_func(GLcontext *ctx,GLuint f)
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return 0;
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}
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static uint32_t nv04_blend_func(GLcontext *ctx,GLuint f)
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static uint32_t nv04_blend_func(GLuint f)
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{
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switch ( ctx->Color.AlphaFunc ) {
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switch ( f ) {
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case GL_ZERO: return 0x1;
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case GL_ONE: return 0x2;
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case GL_SRC_COLOR: return 0x3;
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@@ -66,7 +66,7 @@ static uint32_t nv04_blend_func(GLcontext *ctx,GLuint f)
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case GL_ONE_MINUS_DST_COLOR: return 0xA;
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case GL_SRC_ALPHA_SATURATE: return 0xB;
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}
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WARN_ONCE("Unable to find the function\n");
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WARN_ONCE("Unable to find the function 0x%x\n",f);
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return 0;
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}
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@@ -78,11 +78,11 @@ static void nv04_emit_control(GLcontext *ctx)
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CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef);
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control=alpha_ref;
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control|=(nv04_compare_func(ctx,ctx->Color.AlphaFunc)<<8);
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control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8);
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control|=(ctx->Color.AlphaEnabled<<12);
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control|=(1<<13);
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control|=(ctx->Depth.Test<<14);
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control|=(nv04_compare_func(ctx,ctx->Depth.Func)<<16);
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control|=(nv04_compare_func(ctx->Depth.Func)<<16);
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if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK))
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{
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if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT))
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@@ -126,8 +126,8 @@ static void nv04_emit_blend(GLcontext *ctx)
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blend|=(1<<8);
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blend|=(ctx->Fog.Enabled<<16);
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blend|=(ctx->Color.BlendEnabled<<20);
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blend|=(nv04_blend_func(ctx,ctx->Color.BlendSrcRGB)<<24);
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blend|=(nv04_blend_func(ctx,ctx->Color.BlendDstRGB)<<28);
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blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24);
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blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28);
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BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
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OUT_RING_CACHE(blend);
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@@ -463,7 +463,7 @@ static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color,
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/* FIXME pitches have to be aligned ! */
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BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
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OUT_RING(color[0]->pitch|(depth->pitch<<16));
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OUT_RING(color[0]->pitch|(depth?(depth->pitch<<16):0));
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OUT_RING(color[0]->offset);
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if (depth) {
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@@ -84,6 +84,43 @@ static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,no
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OUT_RING(0xFECEDC);
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}
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static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
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{
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WARN_ONCE("Unimplemented\n");
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}
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static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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{
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WARN_ONCE("Unimplemented\n");
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}
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static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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nv04_1triangle(nmesa,
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(nouveauVertex*)(vertptr+v1*vertsize),
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(nouveauVertex*)(vertptr+v2*vertsize),
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(nouveauVertex*)(vertptr+v3*vertsize)
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);
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}
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static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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nv04_1quad(nmesa,
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(nouveauVertex*)(vertptr+v1*vertsize),
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(nouveauVertex*)(vertptr+v2*vertsize),
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(nouveauVertex*)(vertptr+v3*vertsize),
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(nouveauVertex*)(vertptr+v4*vertsize)
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);
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}
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/**********************************************************************/
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/* Render unclipped begin/end objects */
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/**********************************************************************/
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@@ -404,6 +441,13 @@ do { \
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nmesa->vertex_attr_count++; \
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} while (0)
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static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
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{
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}
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static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
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{
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}
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static void nv04ChooseRenderState(GLcontext *ctx)
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{
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@@ -411,8 +455,12 @@ static void nv04ChooseRenderState(GLcontext *ctx)
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tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts;
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tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts;
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tnl->Driver.Render.ClippedLine = NULL;
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tnl->Driver.Render.ClippedPolygon = NULL;
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tnl->Driver.Render.ClippedLine = nv04_render_clipped_line;
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tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly;
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tnl->Driver.Render.Points = nv04_render_points;
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tnl->Driver.Render.Line = nv04_render_line;
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tnl->Driver.Render.Triangle = nv04_render_triangle;
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tnl->Driver.Render.Quad = nv04_render_quad;
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}
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@@ -303,6 +303,58 @@ static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
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VB->Elts = tmp;
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}
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static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
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{
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WARN_ONCE("Unimplemented\n");
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}
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static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(2)/4;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
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nv10FinishPrimitive(nmesa);
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}
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static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(3)/4;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
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nv10FinishPrimitive(nmesa);
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}
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static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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GLubyte *vertptr = (GLubyte *)nmesa->verts;
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GLuint vertsize = nmesa->vertex_size;
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GLuint size_dword = vertsize*(4)/4;
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nv10ExtendPrimitive(nmesa, size_dword);
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nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
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OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
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OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
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nv10FinishPrimitive(nmesa);
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}
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static void nv10ChooseRenderState(GLcontext *ctx)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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@@ -312,6 +364,10 @@ static void nv10ChooseRenderState(GLcontext *ctx)
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tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
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tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
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tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
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tnl->Driver.Render.Points = nv10_render_points;
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tnl->Driver.Render.Line = nv10_render_line;
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tnl->Driver.Render.Triangle = nv10_render_triangle;
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tnl->Driver.Render.Quad = nv10_render_quad;
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}
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