nouveau: fix nv04 and nv10 swtcl, more work on nv04 state.

This commit is contained in:
Stephane Marchesin
2007-02-04 03:17:06 +01:00
parent f8ec7f1398
commit 6356874586
4 changed files with 118 additions and 14 deletions
+2 -2
View File
@@ -84,7 +84,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
if (nmesa->screen->card->type<NV_10) {
//nv04FinishPrimitive(nmesa);
} else {
nv10FinishPrimitive(nmesa);
//nv10FinishPrimitive(nmesa);
}
_swsetup_Wakeup(ctx);
@@ -97,7 +97,7 @@ void nouveauFallback(struct nouveau_context *nmesa, GLuint bit, GLboolean mode)
_swrast_flush( ctx );
if (nmesa->screen->card->type<NV_10) {
//nv04TriInitFunctions(ctx);
nv04TriInitFunctions(ctx);
} else {
nv10TriInitFunctions(ctx);
}
+10 -10
View File
@@ -35,9 +35,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mtypes.h"
#include "colormac.h"
static uint32_t nv04_compare_func(GLcontext *ctx,GLuint f)
static uint32_t nv04_compare_func(GLuint f)
{
switch ( ctx->Color.AlphaFunc ) {
switch ( f ) {
case GL_NEVER: return 1;
case GL_LESS: return 2;
case GL_EQUAL: return 3;
@@ -51,9 +51,9 @@ static uint32_t nv04_compare_func(GLcontext *ctx,GLuint f)
return 0;
}
static uint32_t nv04_blend_func(GLcontext *ctx,GLuint f)
static uint32_t nv04_blend_func(GLuint f)
{
switch ( ctx->Color.AlphaFunc ) {
switch ( f ) {
case GL_ZERO: return 0x1;
case GL_ONE: return 0x2;
case GL_SRC_COLOR: return 0x3;
@@ -66,7 +66,7 @@ static uint32_t nv04_blend_func(GLcontext *ctx,GLuint f)
case GL_ONE_MINUS_DST_COLOR: return 0xA;
case GL_SRC_ALPHA_SATURATE: return 0xB;
}
WARN_ONCE("Unable to find the function\n");
WARN_ONCE("Unable to find the function 0x%x\n",f);
return 0;
}
@@ -78,11 +78,11 @@ static void nv04_emit_control(GLcontext *ctx)
CLAMPED_FLOAT_TO_UBYTE(alpha_ref, ctx->Color.AlphaRef);
control=alpha_ref;
control|=(nv04_compare_func(ctx,ctx->Color.AlphaFunc)<<8);
control|=(nv04_compare_func(ctx->Color.AlphaFunc)<<8);
control|=(ctx->Color.AlphaEnabled<<12);
control|=(1<<13);
control|=(ctx->Depth.Test<<14);
control|=(nv04_compare_func(ctx,ctx->Depth.Func)<<16);
control|=(nv04_compare_func(ctx->Depth.Func)<<16);
if ((ctx->Polygon.CullFlag)&&(ctx->Polygon.CullFaceMode!=GL_FRONT_AND_BACK))
{
if ((ctx->Polygon.FrontFace==GL_CW)&&(ctx->Polygon.CullFaceMode==GL_FRONT))
@@ -126,8 +126,8 @@ static void nv04_emit_blend(GLcontext *ctx)
blend|=(1<<8);
blend|=(ctx->Fog.Enabled<<16);
blend|=(ctx->Color.BlendEnabled<<20);
blend|=(nv04_blend_func(ctx,ctx->Color.BlendSrcRGB)<<24);
blend|=(nv04_blend_func(ctx,ctx->Color.BlendDstRGB)<<28);
blend|=(nv04_blend_func(ctx->Color.BlendSrcRGB)<<24);
blend|=(nv04_blend_func(ctx->Color.BlendDstRGB)<<28);
BEGIN_RING_CACHE(NvSub3D, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
OUT_RING_CACHE(blend);
@@ -463,7 +463,7 @@ static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color,
/* FIXME pitches have to be aligned ! */
BEGIN_RING_SIZE(NvSubCtxSurf3D, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
OUT_RING(color[0]->pitch|(depth->pitch<<16));
OUT_RING(color[0]->pitch|(depth?(depth->pitch<<16):0));
OUT_RING(color[0]->offset);
if (depth) {
+50 -2
View File
@@ -84,6 +84,43 @@ static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,no
OUT_RING(0xFECEDC);
}
static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
WARN_ONCE("Unimplemented\n");
}
static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
WARN_ONCE("Unimplemented\n");
}
static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
nv04_1triangle(nmesa,
(nouveauVertex*)(vertptr+v1*vertsize),
(nouveauVertex*)(vertptr+v2*vertsize),
(nouveauVertex*)(vertptr+v3*vertsize)
);
}
static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
nv04_1quad(nmesa,
(nouveauVertex*)(vertptr+v1*vertsize),
(nouveauVertex*)(vertptr+v2*vertsize),
(nouveauVertex*)(vertptr+v3*vertsize),
(nouveauVertex*)(vertptr+v4*vertsize)
);
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
@@ -404,6 +441,13 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
static void nv04_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
{
}
static void nv04_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
{
}
static void nv04ChooseRenderState(GLcontext *ctx)
{
@@ -411,8 +455,12 @@ static void nv04ChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabVerts = nv04_render_tab_verts;
tnl->Driver.Render.PrimTabElts = nv04_render_tab_elts;
tnl->Driver.Render.ClippedLine = NULL;
tnl->Driver.Render.ClippedPolygon = NULL;
tnl->Driver.Render.ClippedLine = nv04_render_clipped_line;
tnl->Driver.Render.ClippedPolygon = nv04_render_clipped_poly;
tnl->Driver.Render.Points = nv04_render_points;
tnl->Driver.Render.Line = nv04_render_line;
tnl->Driver.Render.Triangle = nv04_render_triangle;
tnl->Driver.Render.Quad = nv04_render_quad;
}
+56
View File
@@ -303,6 +303,58 @@ static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
VB->Elts = tmp;
}
static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
WARN_ONCE("Unimplemented\n");
}
static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(2)/4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(3)/4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
GLuint vertsize = nmesa->vertex_size;
GLuint size_dword = vertsize*(4)/4;
nv10ExtendPrimitive(nmesa, size_dword);
nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
nv10FinishPrimitive(nmesa);
}
static void nv10ChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -312,6 +364,10 @@ static void nv10ChooseRenderState(GLcontext *ctx)
tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
tnl->Driver.Render.Points = nv10_render_points;
tnl->Driver.Render.Line = nv10_render_line;
tnl->Driver.Render.Triangle = nv10_render_triangle;
tnl->Driver.Render.Quad = nv10_render_quad;
}