Instead of avoiding out-of-bounds access, avoid creating a load larger
than the original attribute. This should work just as well, since the only
situations expending a load helped was because we shrunk it first.
Also fixes a bug where a 3 component load (4 components with the first
component skipped) would be incorrectly expanded to 4 components because
the stride check would never be performed. Maybe we should avoid skipping
the first component in some situations, but I'm not sure if it's worth
the VGPR cost.
fossil-db (vega10):
Totals from 583 (0.39% of 149974) affected shaders:
CodeSize: 1496848 -> 1500868 (+0.27%); split: -0.03%, +0.30%
Instrs: 286155 -> 286575 (+0.15%); split: -0.07%, +0.22%
Latency: 2947101 -> 2946865 (-0.01%); split: -0.23%, +0.22%
InvThroughput: 797396 -> 797127 (-0.03%); split: -0.08%, +0.04%
fossil-db (polaris10):
Totals from 583 (0.39% of 151365) affected shaders:
SGPRs: 38880 -> 39216 (+0.86%)
VGPRs: 24440 -> 24356 (-0.34%)
CodeSize: 1506808 -> 1510876 (+0.27%); split: -0.01%, +0.28%
Instrs: 288735 -> 289167 (+0.15%); split: -0.06%, +0.21%
Latency: 2963263 -> 2961884 (-0.05%); split: -0.24%, +0.19%
InvThroughput: 802351 -> 801665 (-0.09%); split: -0.12%, +0.04%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9007>
Instead of assuming scalar alignment for an attribute, we can use the
required alignment of other attributes in a binding to expect a higher
one.
This uses the alignment of all attributes in the pipeline, not just the
ones loaded. This can create slightly better code, but could break
pipelines which relied on unused (and unaligned) attributes no being
loaded. I don't think such pipelines are allowed by the spec.
fossil-db (Sienna Cichlid):
Totals from 44350 (30.32% of 146267) affected shaders:
VGPRs: 1694464 -> 1700616 (+0.36%); split: -0.08%, +0.44%
CodeSize: 60207184 -> 58093836 (-3.51%); split: -3.51%, +0.00%
MaxWaves: 1175998 -> 1174948 (-0.09%); split: +0.02%, -0.11%
Instrs: 11763444 -> 11458952 (-2.59%); split: -2.60%, +0.01%
Latency: 70679612 -> 67062215 (-5.12%); split: -5.27%, +0.15%
InvThroughput: 11482495 -> 11362911 (-1.04%); split: -1.20%, +0.16%
VClause: 359459 -> 343248 (-4.51%); split: -6.36%, +1.85%
SClause: 422404 -> 419229 (-0.75%); split: -1.17%, +0.42%
Copies: 754384 -> 764368 (+1.32%); split: -1.74%, +3.06%
Branches: 197472 -> 197474 (+0.00%); split: -0.03%, +0.03%
PreVGPRs: 1215348 -> 1215503 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9007>
965 and the mesa st disagree on how vertex elements are ordered when
edgeflags are involved. 965 wants them in gl_vert_attrib order,
but gallium supplies the edgeflag as the last vertex element regardless.
This adds a flag which is enabled for gen4/5 to denote that the
edgeflag is at the end. When we reap 965 later we can resolve this
better.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11146>
Some vulkan functions are not loaded when the corresponding features are
not enabled, but the verifier checks for *all* functions, so make the
verifier more forgiving and use a stub to catch when we actually use a
function that is not loaded.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11328>
There are size restrictions on 2D images which can't accommodate the
*full* 2D MSAA image. There's no way to make it work for 2D MSAA Array
images, but at least for the non-array variants, we can use the
no-mipmap variant which has a larger maximum size.
Fixes dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*2d
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11285>
Now that there's a common NIR pass, there's no point in us doing this in
the back-end anymore. In order to use this pass in i965, we do have to
make one tiny change. Gallium runs the pass after assigning input and
output locations and so needs the pass to respect those locations and
num_inputs. i965, however, runs it before any location assignment or
I/O lowering so we don't care. We do, however, need the pass to succeed
with num_inputs == 0 because we set that later.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11313>
We need to do this in order to handle Yf and Ys tiling because they use
a four-dimensional tile instead of laying everything out in two
dimensions.
v2 (Jason Ekstrand):
- Update functions added since v1:
- isl_surf_get_image_range_B_tile
- blorp_can_hiz_clear_depth
- get_image_offset_el
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v1)
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11330>
Trying to get arbitrary strings suitably quoted for shell, embedded in a
YAML file, processed by Python templating, is like seven bad ideas all
embedded into one big can of bees.
Reuse the same script we use for bare-metal to generate the environment,
tar that up into a per-job overlay which is added to the
inter-pipeline-reusable rootfs built by the container jobs and the
intra-pipeline-reusable overlay built by the build jobs.
@anholt wrote a chunk of this - replacing the $ENV_VARS GitLab CI
variable with a Python loop across the POSIX job environment - in
!11192, but this still had YAML quoting nightmares, and was more
needless duplication between LAVA and bare-metal.
The diff is large and annoying, but is mostly a sed job to get
ENV_VARS="FOO=bar BAZ=quux" into FOO: bar\nBAZ: quux.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Co-authored-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11309>
In order to use the Vulkan 1.2 core viewport and layer shader outputs,
we need to use SPIR-V 1.5. But we've recently added some preliminary
support to compute the SPIR-V version we're using, with the intention of
adding a SPIR-V version override to work around bugs in tools like
RenderDoc. We haven't implemented the latter yet.
But just to be safe, let's limit this to SPIR-V 1.5. This isn't going to
matter right now, but it might avoid a problem if we decide to finish up
the SPIR-V version overriding.
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11259>
Vulkan has some additional restrictions for vkCmdBlitImage that we
weren't testing for. Quting the Vulkan 1.2 spec, section 20.5 "Image
Copies with Scaling", "Valid Usage" subsection:
- If either of srcImage or dstImage was created with a signed integer
VkFormat, the other must also have been created with a signed integer
VkFormat
- If either of srcImage or dstImage was created with an unsigned integer
VkFormat, the other must also have been created with an unsigned
integer VkFormat.
So let's make sure we reject these illegal blits.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11217>