nv50: use the no-mipmap texture type for 2d ms views
There are size restrictions on 2D images which can't accommodate the *full* 2D MSAA image. There's no way to make it work for 2D MSAA Array images, but at least for the non-array variants, we can use the no-mipmap variant which has a larger maximum size. Fixes dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*2d Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Karol Herbst <kherbst@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11285>
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@@ -161,7 +161,10 @@ nv50_create_texture_view(struct pipe_context *pipe,
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tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D;
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break;
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case PIPE_TEXTURE_2D:
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tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
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if (mt->ms_x)
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tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
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else
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tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
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break;
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case PIPE_TEXTURE_RECT:
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tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
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