nv50: use the no-mipmap texture type for 2d ms views

There are size restrictions on 2D images which can't accommodate the
*full* 2D MSAA image. There's no way to make it work for 2D MSAA Array
images, but at least for the non-array variants, we can use the
no-mipmap variant which has a larger maximum size.

Fixes dEQP-GLES31.functional.shaders.builtin_functions.texture_size.*2d

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11285>
This commit is contained in:
Ilia Mirkin
2021-06-10 00:20:04 -04:00
committed by Marge Bot
parent 5e4ff4ef1f
commit aa14851340
+4 -1
View File
@@ -161,7 +161,10 @@ nv50_create_texture_view(struct pipe_context *pipe,
tic[2] |= G80_TIC_2_TEXTURE_TYPE_ONE_D;
break;
case PIPE_TEXTURE_2D:
tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
if (mt->ms_x)
tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;
else
tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D;
break;
case PIPE_TEXTURE_RECT:
tic[2] |= G80_TIC_2_TEXTURE_TYPE_TWO_D_NO_MIPMAP;