Commit Graph

23289 Commits

Author SHA1 Message Date
Ben Skeggs f1edfa09ea nv50: fix multi-texturing 2009-06-06 16:24:09 +10:00
Ben Skeggs 6c1627a51c nv50: support non-normalized texture coords 2009-06-06 16:24:08 +10:00
Corbin Simpson b7aa5b1d10 r300-gallium: Use VAP_CLIP_CNTL.
Makes tri-userclip work with HW TCL.
2009-06-05 13:46:59 -07:00
Corbin Simpson 1a359d9835 r300-gallium: Emit UCP. 2009-06-05 11:21:09 -07:00
Corbin Simpson 9e4590dff7 r300-gallium: Improve vs emit. 2009-06-05 10:18:20 -07:00
Michal Krol 4c034441a8 mesa: Fix wglext.h prototypes. 2009-06-05 15:01:08 +02:00
Ben Skeggs d06e380e02 nv50: use larger tile sizes 2009-06-05 22:53:24 +10:00
Ben Skeggs a471497345 nv50: use nouveau_bo for query buffers 2009-06-05 22:53:24 +10:00
Ben Skeggs 1a92c71a66 nv50: create textures with nouveau_bo, for flexibility with tiling later 2009-06-05 22:53:23 +10:00
Michal Krol b04470b0bc util: Fix winsock include. 2009-06-05 14:32:31 +02:00
Corbin Simpson 90bfff0a29 r300-gallium: Mute some debug info.
Most of it is no longer interesting.
2009-06-05 00:12:26 -07:00
Corbin Simpson 4c66c5bf92 r300-gallium: vs: Fix negation calculation.
Still doesn't draw right, but at least it's the right numbers now.
Thanks to taiu in #dri-devel.
2009-06-04 23:56:32 -07:00
Corbin Simpson 571b36831b r300-gallium: Fix pasta.
Trivial but annoying.
2009-06-04 23:56:08 -07:00
Corbin Simpson 8652ad6899 r300-gallium: Improve vs debug more.
Still not showing me why my stuff's failing, but getting there.
2009-06-04 23:27:46 -07:00
Corbin Simpson 31609acbe9 r300-gallium: vs: Add negation, SUB.
Doesn't work. WTF.
2009-06-04 23:27:46 -07:00
Corbin Simpson fb7d1fb0f0 r300: Moar vs debug. 2009-06-04 23:27:46 -07:00
Ben Skeggs 36705ee044 nouveau: plug in our map_buffer_range and friends 2009-06-05 14:48:45 +10:00
Ben Skeggs 40ed449918 nouveau: fix build with libdrm_nouveau 0.6 2009-06-05 14:37:04 +10:00
Ben Skeggs 6b3ca672eb nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws-> 2009-06-05 14:37:03 +10:00
Ben Skeggs 80e9e1ee81 nouveau: move channel creation into pipe drivers 2009-06-05 14:37:03 +10:00
Ben Skeggs 1b207d9bb8 nouveau: call notifier/grobj etc funcs directly
libdrm_nouveau is linked with the winsys, there's no good reason to do all
this through yet another layer.
2009-06-05 14:37:03 +10:00
Ben Skeggs d4d584b16e nv04: remove u_simple_screen usage 2009-06-05 14:37:02 +10:00
Ben Skeggs 251c47117b nv10: remove u_simple_screen usage 2009-06-05 14:37:02 +10:00
Ben Skeggs 74c45add47 nv20: remove u_simple_screen usage 2009-06-05 14:37:01 +10:00
Ben Skeggs 901d7c3057 nv30: remove u_simple_screen usage 2009-06-05 14:37:01 +10:00
Ben Skeggs 74adb150d5 nv40: remove u_simple_screen usage 2009-06-05 14:37:01 +10:00
Ben Skeggs bc466be695 nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 over 2009-06-05 14:37:01 +10:00
Ben Skeggs 072fdc1fd3 nouveau: pass nouveau_bo instead of pipe_buffer to so_ calls 2009-06-05 14:37:00 +10:00
Ben Skeggs 04cef8a037 nouveau: call nouveau_pushbuf directly rather than going through nvws 2009-06-05 14:37:00 +10:00
Dan Nicholson 4795dd5950 osmesa: Link with -ldl for dlopen code
Now that the dlopen wrappers are built into libmesa.a, we need to link
standalone libOSMesa with libdl to resolve dlopen and friends on
platforms that need it.
2009-06-04 19:45:32 -07:00
Dan Nicholson 7441dcd90b osmesa: Allow building standalone in all three channel widths
autoconf had been designating the 8 bit libOSMesa as the default
standalone osmesa, but the Makefile expected it to be linked to libGL.
Fix up the osmesa Makefile so that it allows any of the combinations of
standalone and channel width to be built.

Fixes bug #21980.
2009-06-04 19:04:36 -07:00
Jakob Bornecrantz 61ffba44fd trace/rbug: Use condvar on system that has it for blocking 2009-06-05 03:01:34 +01:00
Jakob Bornecrantz d4c578ae41 gallium: Make pipe thread say if it has condvars or not 2009-06-05 02:57:19 +01:00
Jakob Bornecrantz 76b3072e9b trace/rbug: Add new contexts functions to trace rbug 2009-06-04 23:45:29 +01:00
Jakob Bornecrantz 384bbe278d rbug: Update rbug protocol with new context calls 2009-06-04 23:45:29 +01:00
Brian Paul 185fbcce36 mesa: call _mesa_ funcs, not gl funcs for debugging 2009-06-04 14:26:51 -06:00
Brian Paul 9d58724c51 Merge branch 'mesa_7_5_branch'
Conflicts:

	src/mesa/main/context.c
2009-06-04 13:16:13 -06:00
Brian Paul 9424d81d18 softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fb.

(cherry picked from commit 086ecea179)
2009-06-04 13:13:14 -06:00
Brian Paul 6907650211 softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
This fixes incorrect front/back-face orientation.

(cherry picked from commit a64bbdaa3e)
2009-06-04 13:12:13 -06:00
Brian Paul d37795c453 st/mesa: increase ST_MAX_SHADER_TOKENS to 8k 2009-06-04 13:10:31 -06:00
Brian Paul 45e744dddc tgsi: increase MAX_LABELS to 4096 2009-06-04 13:10:31 -06:00
Brian Paul 81a0ef3f20 mesa: update wglext.h to latest version 2009-06-04 10:30:25 -06:00
Brian Paul d33c315d9e mesa: remove PFNGL typedefs that are in glext.h 2009-06-04 10:29:44 -06:00
Brian Paul 73a48a8af3 mesa: upgrade glext.h to version 52
A number of the PFNGL* function typedefs are now in glext.h and must be
omitted from the gl.h file.  gl.h will be pruned in the next commit.
2009-06-04 10:27:47 -06:00
Eric Anholt 1ba96651e1 intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45,
and experiments with 915GM indicate that it'll be around a 20% win there.
Currently, 915-class hardware is seriously hurt by the fact that we use
fence regs to control the tiling even for 3D instructions that could live
without them, so we spend a bunch of time waiting on previous rendering in
order to pull fences off.  Thus, the texture_tiling driconf option defaults
off there for now.
2009-06-04 14:00:43 +00:00
Eric Anholt 165ae5e2fb i915: Don't rely on fence regs when we don't have to.
We're on the way to telling the kernel about when we need fence regs on our
objects or not, and this will cut the number of places needing them.
2009-06-04 10:34:52 +00:00
Eric Anholt 1b6f7fb7d5 i915: Remove some long-dead i830 code. 2009-06-04 10:34:52 +00:00
Brian Paul 086ecea179 softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN.
This is a follow-on to commit a59575d8fb.
2009-06-03 18:33:07 -06:00
Brian Paul a64bbdaa3e softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
This fixes incorrect front/back-face orientation.
2009-06-03 18:31:55 -06:00
Brian Paul f25e1007c2 swrast: always do span clipping in _swrast_write_rgba_span()
It's possible for mis-behaving vertex programs to produce vertex data
with very large/NaN values.  This doesn't get handled reliably by the
clipper code so we may try to rasterize triangles that extend beyond
the viewport/window.  Always clip spans to avoid invalid memory accesses
later.
2009-06-03 17:16:00 -06:00