The first pass computes which shader instructions contribute to each
output. It can be used to query how data flows within shaders towards
outputs.
The second pass computes which shader input components and which types of
memory loads are used to compute shader outputs.
The third pass uses the second pass to gather which input components are
used to compute pos and clip dist outputs, which input components are used
to compute all other outputs, and which input components are used to
compute both. This will be used by compaction in nir_opt_varyings for
drivers that split TES into a separate position cull shader and varying
shader to make it less likely that the same vec4 inputs are needed in both.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32262>
the only dynamic allocation left for geometry shaders is all done in the setup
indirect kernel. so just pass the heap to that kernel directly, so we don't
reserve a heap for direct draws with GS (including pure-VS XFB). this should
reduce our memory footprint a lot in certain apps.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34661>
rather than a bunch of subtle booleans telling the driver how to invoke the GS
rast shader, collect everything into a common enum, and provide (CL safe)
helpers to do the appropriate calculations rather than duplicating across
GL/VK/indirects.
this fixes suboptimal handling of instancing with list topologies.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34661>
They were both missing subtle cases. While we're here, fix a bunch of
SrcTypes. They shouldn't matter in practice since it's just used to
determine how many GPRs to allocate but we may as well get them right.
Fixes: 078ffb860b ("nak/sm20: Add initial SM20 encoding")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34675>
Since an FAbs or FNegAbs modifier is going to force the source out to a
register no matter what, we should do this first. That way we avoid the
unnecessary source swaps or other evictions when we have to evict the
source anyway because it has a modifier.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34675>
This logic to enable LD_VAR_BUF[_IMM] is on the conservative side.
For fixed varyings, we would need to know what the VS outputs to correctly
compute the indices the FS has to load from. For general varyings, the
locations are aligned either by the linker or by the application in case
of separable shaders.
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34074>
A8_UNORM on v9+ is using RGBA8_UNORM as a pixel format with the
A8_UNORM clump format to dealing with the diffences between
RGBA8 and the actual A8 in-memory layout.
The problem is, LEA_TEX only loads the InternalConversionDescriptor
which contains only the pixel format, and that's what ST_CVT uses
to do the conversion, so we'll actually store 4 components instead
of one.
This shows up with
dEQP-VK.image.load_store.without_any_format.buffer.a8_unorm* after
enabling maintenance5.
For now I've turned off the image storage capability for A8_UNORM
on all gens, but I'd be fine disabling it only on v9+ if you think
that's preferable.
Fixes: d95423686f ("pan/format: Add PAN_BIND_STORAGE_IMAGE flag")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34648>
si_destroy_context needs to call context->set_debug_callback(...) to
avoid the debug logs to access the destroyed context.
Adding this change introduced a different problem: when an aux context
is destroyed from si_destroy_screen, parts of the screen have been
freed already: the shader_compiler_queue_*.
c467a87e06 ("radeonsi: Destroy queues before the aux contexts") moved
the util_queue_destroy calls above the context destruction, but with
the 59a3f38ff6 change, it's not needed anymore: si_destroy_context
will finish the screen shader queues before proceeding with releasing,
so use-after-free isn't possible.
Fixes: 59a3f38ff6 ("radeonsi: clear the debug callback on ctx destroy")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12035
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34574>
When one launches a stress test on a single job, the script behaves like the
stress number is not set. After this wrong end, relaunch the command works
only if stress is bigger than 2. In case 2, it can confuse the number of
executions.
When in stress mode, don't exit the monitor_pipeline method as if there were
only one job run. One job run, prints in std the job trace, but in stress
mode, there are more than one job execution.
The stress_status_counter structure lost the information about job IDs, and
the bug happens when it counts twice the same job.
Reported-by: Martin Roukala (né Peres) <martin.roukala@mupuf.org>
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33750>
Add error handling for job retry/play actions with proper exception
handling and improve status tracking. Introduce a maximum retry
limit with MAX_ENABLE_JOB_ATTEMPTS to prevent infinite loops when
jobs cannot be enabled.
Change enable_job to return a boolean status rather than job objects
to avoid race conditions with stale job state. Update callers to
properly handle the new return value and wait for fresh job data
in the next monitoring loop.
Address race conditions in the CI monitor script:
Reported-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33750>
Extract the target job processing logic from the monitor_pipeline
function into a dedicated run_target_job helper. This improves
readability and maintainability by reducing the complexity of the
monitor_pipeline function.
Also add type casting to ensure proper typing for the job objects and
import the necessary Callable type.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33750>