We make the compiler assume the worst possible case (it's not great
because we have to burn 32 GRFs of potential input data) and then we
push the actual value through push constants.
This enables VK_EXT_gpl usage on zink, which causes two traces to change
their results. Raven is an imperceptible change, blender has missing
original pngs but looks plausible.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
We need to do 3 things to accomplish this :
1. make all the register access consider the maximal case when
unknown at compile time
2. move the clamping of load_per_vertex_input prior to lowering
nir_intrinsic_load_patch_vertices_in (in the dynamic cases, the
clamping will use the nir_intrinsic_load_patch_vertices_in to
clamp), meaning clamping using derefs rather than lowered
nir_intrinsic_load_per_vertex_input
3. in the known cases, lower nir_intrinsic_load_patch_vertices_in
in NIR (so that the clamped elements still be vectorized to the
smallest number of URB read messages)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22378>
nir_registers are only supposed to be used temporarily. They may be created by a
producer, but then must be immediately lowered prior to optimizing the produced
shader. They may be created internally by an optimization pass that doesn't want
to deal with phis, but that pass needs to lower them back to phis immediately.
Finally they may be created when going out-of-SSA if a backend chooses, but that
has to happen late.
Regardless, there should be no case where a backend sees a shader that comes in
with nir_registers needing to be lowered. The two frontend producers of
registers (tgsi_to_nir and mesa/st) both call nir_lower_regs_to_ssa to clean up
as they should. Some backend (like intel) already depend on this behaviour.
There's no need for other backends to call nir_lower_regs_to_ssa too.
Drop the pointless calls as a baby step towards replacing nir_register.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23181>
All platforms supported by Iris will have aperture_bytes set as 4Gb.
Also this value is not the actual aperture in i915, it actualy is the
GGTT size.
So here replacing it by the sram size, something that will vary
depending in the amount of RAM available.
This fix some tests with Xe KMD, as it is not setting aperture_bytes.
And will not do that as there is no UAPI to fetch this information
and it is not planned to it to Xe UAPI.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ack-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22969>
disable_tmu_pipelining has been recently set to false on two
strategies that should set it to true.
Fixes the following CTS test:
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
Fixes: c950098ab - broadcom/compiler: move buffer loads to lower register pressure
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23207>
Ideally we would like to trigger a compilation error like we do on
v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this
could happen on a draw call. Let's at least assert so debug builds
stops at this point.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
Right now if we fail to register allocate, we return the qpu_insts
that we had at that point, even if the driver can't really use it.
Also v3dv_pipeline was already assuming that it would return NULL on
failure, returning VK_ERROR_UNKNOWN on that case.
This allows CTS tests with a lot of pressure, that regress now and
then to not being able to allocate, to finish with an error, instead
of blocking forever. For example:
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
Indeed, the locally allocated "stimg" reference was not freed
on a specific code path.
For instance, this issue is triggered on radeonsi or r600 with:
"piglit/bin/egl-ext_egl_image_storage -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 6a3f5c6512 ("mesa: simplify st_egl_image binding process for texture storage")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23165>
This fixes an assert crash in UE4 when forcing the blit path for
image copies, caused by an image copy of a small miplevel which
pixel size is smaller than a single compressed block, leading to
an empty blit region.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23180>
When the fragment shader reads the VRS builtin, VRS flat shading
shouldn't be enabled, otherwise the value might not be what the FS
expects.
Fixes dEQP-VK.fragment_shading_rate.renderpass2.monolithic.multipass.*
on RDNA2 (VRS flat shading isn't yet enabled on RDNA3).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23187>
Convert various run-time conditionals into a single draw type
determination, and use template specialization to generate unique
optimized code paths for each. This also lets us fold the WFM needed
in some cases into normal barrier flushes.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23149>