This fixed a problem for Zink where uniform buffer alignment varies by
GPU, e.g. 64 bytes for an RTX 2070 SUPER but 256 bytes for a GTX 1070
Ti.
Tested running Superposition on Windows 10 with Nvidia 1070 Ti with
496.13 driver. Without the fix Superposition soft locks on its splash
screen. With the fix Superposition runs through its benchmark.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14674>
The bit fields in zink_framebuffer_state cause a false positive with
MSVC's run-time checks enabled. setting state.num_attachments in
zink_get_framebuffer_imageless(). Writing some bits of num_attachments
involves reading bits from layers and samples that haven't been
initialized.
Fixed by assigning to num_attachments earlier in the function. Not
quite sure why that makes a difference but at a guess there's a
heuristic that considers assignment close to declaration as
initialization.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14566>
In the future we'll want to reuse this intrinsic to deal with ray
queries. Ray queries will use a different global pointer and
programmatically change the control/level arguments of the trace send
instruction.
v2: Comment on barrier after sync trace instruction (Caio)
Generalize lsc helper (Caio)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
We'll want different types of IDs based on topology. Let's make this
more flexible and also move the bit shifting code a layer above where
it's easier to do bitshifting operations, especially if you need to
stash things into temporary registers.
v2: Keep previous comment.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
spec requires that the number of timeline waits/signals matches the
base number of waits/signals if there are any timeline semaphores
being processed by the submit, so asserting here is in line with what
validation will yield
failure to match these will also hang every driver I've tested, so asserting
here potentially saves some people their desktop session
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14741>
these regions might not have the coords in the correct order, which will
cause them to fail intersection tests, resulting in clears that are never
applied
cc: mesa-stable
fixes:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_depth_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_linear_filter_color_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_magnifying_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_minifying_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_nearest_filter_color_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_width_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_scissor_blit
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14867>
e9c3dbd046 added PIPE_BIND_DRI_PRIME but it was only set when
importing a prime buffer.
This commit adds handling of this flag in the other codepath = the
one where the prime buffer is allocated by the render GPU.
With this change PIPE_BIND_DRI_PRIME is still only set for the
render GPU - the display GPU will never see this flag; a future
commit will rename it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14615>
To flush the blitter, we need to use MI_FLUSH_DW rather than the usual
PIPE_CONTROL we use on the 3D engine. Most of our code is set up to
suggest flushes via PIPE_CONTROL commands, however, so we hackily just
emit MI_FLUSH_DW when they ask for any kind of PIPE_CONTROL flush.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14912>
Graphics Flight Recorder is:
"The Graphics Flight Recorder (GFR) is a Vulkan layer to help
trackdown and identify the cause of GPU hangs and crashes.
It works by instrumenting command buffers with completion tags."
This is a nice little tool which could help quickly identify the call
which hanged. Or if command buffer is executed for too long.
The tiling nature of our GPU shouldn't be a big issue aside from
lower performance.
For non-segfault case, if:
- Hang happens at the same place in cmdbuf and draw/dispatch is not
finished at that point - it is likely that there is an infinite
loop in some of the shaders in this draw.
- Hang happens always in different place - likely there is nothing
wrong and command buffer just takes too long to execute and you
should try increasing hangcheck_period_ms. If it doesn't help
it is likely a synchronization issue.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13553>
If the surface already has a current backbuffer - say through a
buffer_age query - we do not want to replace it in get_buffers, because
it means the result we'd previously returned them is stale.
If we already have a backbuffer set on the surface, keep it locked in no
matter what until we hit SwapBuffers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14873>