Commit Graph

132488 Commits

Author SHA1 Message Date
Danylo Piliaiev e5499ca2bf freedreno/a6xx: Fix SP_HS_UNKNOWN_A831 value and document it
It appears that storage for varyings in a wave has an upper
limit of wavesize * max_a831 where max_a831 is 64.
Exceeding the limit seam to force gpu to reduce primitives
processed per wave, at least calculations make sense with
such interpretation.

With blob SP_HS_UNKNOWN_A831 never exceeds 64 and setting
it to 65 in freedreno leads to a hang.

On A630 tests (patch_size=3 + gl_Position + array of vec4)
have shown such relation:

| Num of vec4 | A831 | PC_HS_INPUT_SIZE |
|-------------|------|------------------|
| 1           | 0x10 | 0xc              |
| 2           | 0x14 | 0xf              |
| 3           | 0x18 | 0x12             |
| 4           | 0x1c | 0x15             |
| 5           | 0x20 | 0x18             |
| 6           | 0x24 | 0x1b             |
| 7           | 0x28 | 0x1e             |
| 8           | 0x2c | 0x21             |
| 9           | 0x30 | 0x24             |
| 10          | 0x34 | 0x27             |
| 11          | 0x38 | 0x2a             |
| 12          | 0x3c | 0x2d             |
| 13          | 0x3f | 0x30             |
| 14          | 0x40 | 0x33             |
| 15          | 0x3d | 0x36             |
| 16          | 0x3d | 0x39             |
| 17          | 0x40 | 0x3c             |
| 18          | 0x3f | 0x3f             |
| 19          | 0x3e | 0x42             |
| 20          | 0x3d | 0x45             |
| 21          | 0x3f | 0x48             |
| 22          | 0x3d | 0x4b             |
| 23          | 0x40 | 0x4e             |
| 24          | 0x3d | 0x51             |
| 25          | 0x3f | 0x54             |
| 26          | 0x3c | 0x57             |
| 27          | 0x3e | 0x5a             |
| 28          | 0x40 | 0x5d             |
| 29          | 0x3c | 0x60             |
| 30          | 0x3e | 0x63             |
| 31          | 0x40 | 0x66             |
|-------------|------|------------------|

Brief tests with high patch sizes also confirm that formula
matches blob behaviour.

A831 is not a limit for storage available for one thread, so
naming it as SP_HS_WAVE_INPUT_SIZE would make more sense.

Fixes: 47e2c195 "freedreno/a6xx: Program state for tessellation stages"

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
2020-12-21 16:25:34 +02:00
Danylo Piliaiev 22180137e9 ir3: Allow tesselation to use all 32 varying slots
POS, PSIZE, CLIP_DIST0, and CLIP_DIST1 have their own predefined
indices, map's size should take this into account.

Fixes: 9e063b01 "ir3: Switch tess lowering to use location"

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
2020-12-21 16:06:20 +02:00
Danylo Piliaiev 4b208fa36b freedreno/a6xx: Fix assert which checks the count of shader outputs
The actual max count is 32 which corresponds to 128 output components.

Fixes: 2251a434 "freedreno/a6xx: Write multiple regs for SP_VS_OUT_REG and SP_VS_VPC_DST_REG"

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7917>
2020-12-21 16:06:20 +02:00
Tapani Pälli 296d8662dc mesa: fix layered framebuffer attachment target check
Current code was making the layer target checking for depth and stencil
attachments as well while the check in spec is specified only for color.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3980
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8102>
2020-12-21 07:47:44 +00:00
Dave Airlie 448e60314a lavapipe: add transform feedback support
This adds support for EXT_transform_feedback which can be used by
zink to enable more CI

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7981>
2020-12-21 01:12:42 +00:00
Dave Airlie 29955cbbc0 llvmpipe: handle SO statistics multi value query copy. (v2)
This is hard to abstract using the vulkan interface, so just
add support for copying both values in the llvmpipe backend
for the lavapipe frontend.

v2: use a loop

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7981>
2020-12-21 01:12:41 +00:00
Dave Airlie 7f849d1375 llvmpipe: add support for vulkan streamout offset hook
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7981>
2020-12-21 01:12:41 +00:00
Dave Airlie 46734a02fc gallium: add an api to retrieve pipe offsets
This is needed to implement the vulkan transform feedback pause
resume functionality

Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7981>
2020-12-21 01:12:41 +00:00
Vinson Lee 3df7c9bf54 d3d12: Fix memory leak if create_root_signature failed.
Fix defect reported by Coverity Scan.

Resource leak (RESOURCE_LEAK)
leaked_storage: Variable data going out of scope leaks the storage it points to.

Fixes: 2ea15cd661 ("d3d12: introduce d3d12 gallium driver")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <kusmabite@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8170>
2020-12-20 23:33:20 +00:00
Vinson Lee 1ff5463ff8 d3d12: Fix memory leak if create_gfx_pipeline_state failed.
Fix defect reported by Coverity Scan.

Resource leak (RESOURCE_LEAK)
leaked_storage: Variable data going out of scope leaks the storage it points to.

Fixes: 2ea15cd661 ("d3d12: introduce d3d12 gallium driver")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8150>
2020-12-20 15:18:03 -08:00
Icecream95 f9ceab7b23 panfrost: Fix CLAMP wrap mode
MALI_WRAP_MODE_CLAMP doesn't work fully on either GPU generation, so
use other wrap modes instead in some cases.

With nearest filtering, Midgard only clamps to the edge for two of the
edges, and uses the border colour for the other two. Using the clamp
mode on Bifrost causes broken rendering and/or GPU faults.

Fixes piglit test "texwrap" on both Midgard and Bifrost, and fixes
Chromium B.S.U. rendering on Bifrost.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8176>
2020-12-20 02:31:39 +00:00
Icecream95 ac265c0a96 panfrost: Fix precise occlusion queries on Bifrost
Bifrost doesn't need the sample count to be divided by four for
non-MSAA framebuffers.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8172>
2020-12-20 01:22:13 +00:00
Alyssa Rosenzweig 05ad0f8871 docs/panfrost: Mention the IRC channel
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Icecream95 <ixn@disroot.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8148>
2020-12-19 14:29:44 +00:00
Alyssa Rosenzweig 2a7c881c14 docs/panfrost: Document building Panfrost
Pretty similar to anything else in Mesa, although kmsro is required and
LLVM is not.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8148>
2020-12-19 14:29:44 +00:00
Alyssa Rosenzweig 32da749edb docs/systems: Update Panfrost link
There's not much on the standalone site anymore (it dates back from
before Panfrost was upstreamed), let's just keep everything in Mesa.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8148>
2020-12-19 14:29:44 +00:00
Alyssa Rosenzweig 59b7228a68 docs: Update Panfrost in the source tree
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8148>
2020-12-19 14:29:44 +00:00
Alyssa Rosenzweig 496ca466fd docs/panfrost: Fix comment about Lima
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Suggested-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8148>
2020-12-19 14:29:44 +00:00
Vinson Lee b9fccafed6 vc4: Fix typos.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8120>
2020-12-18 13:23:18 -08:00
Samuel Pitoiset 19e96d4566 radv: remove useless push constants data when resolving ds attachments
Depth/stencil resolves are only allowed inside a subpass, which means
the offset is always 0 and the draw/dispatch covers the whole image.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8127>
2020-12-18 17:58:54 +00:00
Caio Marcelo de Oliveira Filho c4c9c780b1 spirv: Remove more dead variables
SPIR-V modules can have multiple shaders (including of the same
stage), but the global variables are all declared for the whole
module.  This can result in variables with same Binding but
incompatible types, so those need to be removed before we use.

Previously, a similar issue but with a narrower scope was fixed by
6775665e5e ("spirv: Eliminate dead input/output variables after
translation.").

This patch depends on the previous patch that prevents variables used
only in pointer initializers to be considered dead.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3686
Fixes: 3a266a18 ("nir/spirv: Add support for declaring variables")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
2020-12-18 17:41:02 +00:00
Caio Marcelo de Oliveira Filho acce4ce04e nir: Consider pointer initializers in nir_remove_dead_variables
Between the creation of a shader (from GLSL or SPIRV frontends) and
nir_lower_variable_initializers is called, variables may refer to
other variables for initialization.  Those referred variables need to
be kept alive, so consider that in the pass.

Fixes: 7acc81056f ("compiler/nir: Add support for variable initialization from a pointer")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
2020-12-18 17:41:02 +00:00
Caio Marcelo de Oliveira Filho 577bfba959 nir: Remove unused parameter in remove_dead_var_writes
And destroy the live set earlier in nir_remove_dead_variables.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
2020-12-18 17:41:02 +00:00
Caio Marcelo de Oliveira Filho 617d8d3788 nir: Fix outdated name in comment
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8133>
2020-12-18 17:41:02 +00:00
Caio Marcelo de Oliveira Filho f65750d221 spirv: Implement OpArrayLength for OpenGL
Uses same NIR intrinsic as glsl_to_nir.  Make it an option so it is
easy later to move Vulkan drivers incrementally to use it.

Fixes piglit test spec/arb_gl_spirv/execution/ssbo/unsized-array-length.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3691
Fixes: 15e43907 ("iris: Enable ARB_gl_spirv and ARB_spirv_extensions")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8136>
2020-12-18 17:13:46 +00:00
Mike Blumenkrantz e9ab35ad4f zink: fix gl_SampleMaskIn handling
this is an array[1], so we need to do some extra legwork here even though
probably it'd work fine even without it

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7490>
2020-12-18 16:52:44 +00:00
Mike Blumenkrantz 354b2f7f75 zink: fix rp hash table
hash table keys for inserted items have to be valid memory ranges for the
lifetime of the corresponding entry, so using a stack-allocated key like this
is broken and doesn't accurately return the correct renderpass

Fixes a872f46369: ("zink: cache render-passes")

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8011>
2020-12-18 16:45:52 +00:00
Mike Blumenkrantz ec34b3f117 zink: move rp hash functions further up in file
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8011>
2020-12-18 16:45:52 +00:00
Mike Blumenkrantz f9a8d51f46 zink: handle nir_op_find_lsb and nir_op_ifind_msb in ntv
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8153>
2020-12-18 16:34:33 +00:00
Mike Blumenkrantz a83002ceda zink: handle nir_op_ibitfield_extract: in ntv
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8153>
2020-12-18 16:34:33 +00:00
Mike Blumenkrantz 99d890f599 zink: add nir_op_bit_count to ntv
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8153>
2020-12-18 16:34:33 +00:00
Mike Blumenkrantz c768c5297a zink: force stencil format for stencil-only samplers and swizzle the right component
packed buffers will still return the full format when we're using only the
stencil aspect, so we need to explicitly set the format here

also due to 7ca72f1726 we can't use the provided
swizzle for this case and have to force y -> x component swizzle

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7491>
2020-12-18 16:23:01 +00:00
Mike Blumenkrantz ad0037fcfe mesa/st: set lower_point_size for tes/gs during program update
these may not reach the other callsite in st_precompile_shader_variant(),
so we need to ensure that we get psiz if we need it

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Mike Blumenkrantz 6669d6ff0a mesa/st: flag ST_NEW_CONSTANTS upon running nir_lower_point_size_mov
this reduces to a load_ubo after optimization, so we need to ensure that
the constant data is put in a buffer instead of relying on it happening
coincidentally

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Mike Blumenkrantz 7eb5fd98fd mesa/st: handle running nir lower passes for ucp and psiz in tess stage
if tess is the last shader program to run then we need to perform these
lowering passes at that time rather than during the vs

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Mike Blumenkrantz db165e9db3 mesa/st: tabs -> spaces in st_program
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Mike Blumenkrantz 7c302c2def mesa/st: do not run lower_psiz_mov on vertex shader if geometry shader is present
this only needs to be changed on the last stage between the two

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Mike Blumenkrantz 6a87b61e63 mesa/st: run nir_lower_point_size_mov on geometry shaders based on cap
geometry shaders need to output this variable as well, and the variable
added using the pass on the vertex shader won't be passed through here

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5885>
2020-12-18 16:06:05 +00:00
Samuel Pitoiset 30852b5b49 radv: fix maxFragmentShadingRateRasterizationSamples
It's not a bitfield. This limit is purely informational.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8100>
2020-12-18 14:15:28 +01:00
Samuel Pitoiset c9e1264ec7 radv: adjust the maximum number of coverage samples for VRS
It should actually be 4 because the maximum fragment size supported
by the hardware is 2x2.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8100>
2020-12-18 14:15:25 +01:00
jzielins 2c9bc0d20e swr: Fix crashes on Windows
SWR is missing implementation of pipe_context::flush_resource
function, which is now in the execution path on Windows.
This change adds an empty implementation (flush_resource
is NOOP in SWR) to prevent crashes

Reviewed-by: Krzysztof Raszkowski <krzysztof.raszkowski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8159>
2020-12-18 11:25:45 +00:00
Erik Faye-Lund 9860b19086 docs/features: update list of zink features
There's a few GL4 features that zink already supports.

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8158>
2020-12-18 11:09:33 +00:00
Rhys Perry 271dd1837a ac/llvm: insert phis before demote kill
LLVM (like NIR) requires phi instructions to be before any other
instructions in the block. ac_branch_exited() can insert non-phi
instructions before visit_block() adds phis, so visit_block() should add
phi instructions before the non-phi instructions ac_branch_exited()
inserts.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: aa757f4f8c ("ac/llvm: fix demote inside conditional branches")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8054>
2020-12-18 09:56:43 +00:00
Juan A. Suarez Romero 3a63e43071 doc/features: add VC4 driver
Include this Broadcom driver in the feature matrix, together with the
implemented extensions.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8137>
2020-12-18 08:51:27 +00:00
Tony Wasserka 4ec78999b0 gitlab: add RADV bug report template
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7551>
2020-12-18 08:03:04 +00:00
Samuel Pitoiset 81a6ee7a9b radv: enable TC-compat HTILE for D32_SFLOAT+MSAA on GFX10+
This was disabled due to some depth/stencil resolve CTS failures
which are now fixed.

I figured that disabling TC-compat HTILE for D32_SFLOAT+MSAA reduced
performance in Control by -11% on Vega10. In fact, the game only uses
D32_SFLOAT for depth rendering.

This gives a huge boost in Control on Navi10 (eg. +17% in MSAA4x).
Note that the game is still slower than PRO without MSAA on Navi10,
but as fast (or even a bit faster) on Vega10.

I think TC-compat HILE could also be enabled for D32_SFLOAT_S8_UINT
but it needs more testing first.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8143>
2020-12-18 07:57:03 +01:00
Samuel Iglesias Gonsálvez 84136d78e6 turnip: fix cube map array image size calculation
imageSize() expects the last component of the return value to be the
number of layers in the texture array. In the case of cube map array,
it will return a ivec3, with the third component being the number of
layer-faces.

Fixes: dEQP-VK.image.image_size.cube_array.*

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8087>
2020-12-18 06:43:07 +01:00
Marek Olšák 8c5c133741 mesa: call Driver.TexParameter in glPopAttrib to fix r100, r200, old nouveau
The glPopAttrib optimizations incorrectly removed it.

Use GL_ALL_ATTRIB_BITS to mean "all texture parameters have changed" to
make it more efficient.

Fixes: d0e18550e2 - mesa: optimize saving/restoring bound textures for glPush/PopAttrib

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8046>
2020-12-18 04:53:44 +00:00
Marek Olšák a6164ab48c mesa: don't restore texture state into unbound textures in glPopAttrib
It was a typo, or thinko, sort of.

Fixes: d0e18550e2 - mesa: optimize saving/restoring bound textures for glPush/PopAttrib

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8046>
2020-12-18 04:53:44 +00:00
Marek Olšák 593dac8028 mesa: overallocate program parameter values
See the comment. This is something I spotted in the code. There is
no known bug caused by this.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8046>
2020-12-18 04:53:44 +00:00
Marek Olšák 884e84035e mesa: remove unused LastUniformIndex
This is now dead code.

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8046>
2020-12-18 04:53:44 +00:00