vc4: Fix typos.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8120>
This commit is contained in:
Vinson Lee
2020-12-15 20:03:09 -08:00
parent 19e96d4566
commit b9fccafed6
3 changed files with 3 additions and 3 deletions
+1 -1
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@@ -120,7 +120,7 @@ struct vc4_exec_info {
* contents in p0, and validate that the offset combined with
* width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
* Note that the hardware treats unprovided config parameters as 0, so not all
* of them need to be set up for every texure sample, and we'll store ~0 as
* of them need to be set up for every texture sample, and we'll store ~0 as
* the offset to mark the unused ones.
*
* See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
+1 -1
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@@ -582,7 +582,7 @@ qpu_merge_inst(uint64_t a, uint64_t b)
return 0;
} else {
/* Make sure we're not going to be putting new MUL
* packing oneither half.
* packing on either half.
*/
if (new_a_pack &&
QPU_GET_FIELD(a, QPU_OP_MUL) != QPU_M_NOP)
+1 -1
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@@ -612,7 +612,7 @@ choose_instruction_to_schedule(struct choose_scoreboard *scoreboard,
continue;
/* Don't merge in something that will lock the TLB.
* Hopwefully what we have in inst will release some
* Hopefully what we have in inst will release some
* other instructions, allowing us to delay the
* TLB-locking instruction until later.
*/