Any build which requires Turnip to link to libdrm will cause a
runtime dependency which could be a compatibility hazard on
platforms such as Android which generally don't ship with libdrm.
This hazard could be unintentionally triggered and to avoid this
from happening, a warning is now issued when building FD with msm
alongside other backends or if DRM is enabled due to building a
Gallium driver using DRM.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25005>
These dependencies are required for building freedreno tools but on
platforms such as Android, these aren't included and would need to
be built from source. The easiest way to do this was using the
Meson WrapDB. Additionally, warnings were added when these deps are
missing as the decode tools will silently not be built otherwise.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25005>
As `freedreno_kmds` can contain both `msm` and `kgsl`, this case
would just produce a build with just KGSL due to the precedence of
the check which is inconsistent behavior. Now `replay` is built for
all active KMDs with a suffix for the KMD (eg: replay-kgsl/replay-msm).
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25005>
fprintf was utilized with %n to count the amount of characters it
outputted but this was redundant since it was at the end of the
statement and fprintf itself returns the amount of characters it
writes out.
It should be noted that %n is a compatibility hazard on Android as
it isn't supported on Android due to security reasons.
Signed-off-by: Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25005>
Could be used in shader assembly from rddecompiler when overriding
the cmdstream.
Usage:
print r1.x, r3.z
First arguments is three consecutive registers used for internal print
needs.
Second arg is register to print.
Output:
Shader Log Entries: 36
[0] 00000004 0.0000
[1] 00000000 0.0000
[2] 00000000 0.0000
[3] 00000000 0.0000
[4] beadc429 -0.3394
[5] beadc429 -0.3394
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25005>
in a stream like:
* set fb state (A)
* flush
* set fb state (B)
* draw -> driver query
* flush
the "driver query" should return the tc info corresponding to the most
recent fb state (B). previously this would increment to C because
the flag for incrementing at the start of a batch was set
Fixes: 07017aa137 ("util/tc: implement renderpass tracking")
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25206>
The kernel exposes CHIP_ID, which consists of:
[63:48] const 0 / reserved
[47:32] speedbin (default 0xffff)
[31:0 ] actual gpu chip ID
Fix the 740 chip id to make it probe correctly.
Keep the existing entry for the downstream KGSL driver.
Fixes: cd3719be7d ("freedreno: Fully define a730 and a740 device properties")
Reported-by: Neil Armstrong <neil.armstrong@linaro.org>
Signed-off-by: Konrad Dybcio <konrad.dybcio@linaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25204>
The availability data would be written to a different location in
the user provided buffer depending on whether the query for a given
index was available. Fix this by using fixed indicies when writing
the query and availability data.
Fixes conformance failures seen in the
dEQP-VK.query_pool.occlusion_query.get_reset_* test group when
implementing VK_EXT_host_query_reset.
Fixes: 279c7c6d5a ("pvr: Implement vkGetQueryPoolResults API.")
Signed-off-by: Vlad Schiller <vlad-radu.schiller@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25116>
Rework it to use the existing VkImageDrmFormatModifierExplicitCreateInfoEXT
logic to set the image's explicit layout.
The code turned out to be generic enough so it could be integrated into
vk_image.c in the future and removed from the v3dv code.
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14195>
Remove constructors from glsl_type so it can be used as a
POD ("plain old data") struct, allowing the builtins to be
initialized directly in memory.
For other types, we now allocate them from glsl_type_cache's mem_ctx,
instead of using the global allocator.
As a side-effect of how the new helpers work, we can completely
create the mock key types for struct/interface lookup without
allocating any memory.
Note there's no `make_sampler_type` since all the sampler types
are created through direct initialization.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>
Since now all the data referenced by it is allocated with the cache's
mem_ctx, it is sufficient to just free it, and then reset the cache
state to be ready for a next initialization if it happens.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>
These are used only by types created at runtime. Since those will follow
the lifetime of the glsl_type_cache, we can use its mem_ctx for all the types.
Without a mem_ctx, there's nothing to be done in the destructor, so remove it.
Note some keys are calculated by building a mock type, so we need to create
a tmp_ctx in some cases. We'll get rid of them in a later commit.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>
For now we use a temporary glsl_type_params struct, we will be able to
use the glsl_type directly once we make it a POD ("plain old data")
struct by getting rid of its constructors and destructors.
Note that since the name is statically allocated, there's no need to
strdup() it, deallocate it and also no need to have a mem_ctx.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>
Unlike for simpler types, struct types have a runtime cache, that's used to
ensure same type can be compared to same pointer. The existing code was bypassing
it, potentially breaking that invariant. One potential issue would be when
decoding/encoding types, the resulting type would be pointer-different than what
was stored.
This hasn't caused a visible issue, but the (incomplete) special handling for struct
builtins is in the way of other changes.
Change the code to use get_struct_instance(), and also only ever load those if the
parser need the types, since some of them are deprecated types that we might never
want to load.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25006>