Commit Graph

95690 Commits

Author SHA1 Message Date
Dave Airlie ded1dbfd96 radv: calculate non-draw related ia_multi_vgt_param bits in pipeline
This moves a bunch of non-draw dependent calcs into the pipeline code,
to reduce CPU overheads in the draw path.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie d2490eb2d1 radv: move calculating primgroup_size to pipeline.
This moves this out of the draw paths.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie 16eac0a756 radv: only calculate num_prims when required.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie 6cc545b212 radv: use upload_data to upload push descriptors.
This is just a reusing code.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:15 +01:00
Dave Airlie 1dbcfd2941 radv: realign vgt flush on hawaii workaround with radeonsi.
This realigns this code with the radeonsi version and fixes
the indirect case to work properly.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 23:55:14 +01:00
Samuel Pitoiset 4f395e28a7 radv: return an error code when resetting a command buffer
If the upload BO allocation failed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:57:02 +02:00
Samuel Pitoiset 03542d1663 radv: remove unnecessary goto in radv_create_cmd_buffer()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:57:01 +02:00
Samuel Pitoiset fcab014f7d radv: do not pass a pipeline object to radv_emit_graphics_pipeline()
To be consistent with radv_emit_compute_pipeline().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-09-11 21:56:58 +02:00
Dave Airlie 310fca375c radv: add debug flags to zero vram allocations.
We are seeing apps that sometimes rely on Windows behaviour, add
a flag to rule out vram zeroing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-12 05:37:15 +10:00
Marek Olšák 6eade342eb radeonsi: optimize TCS epilog when invocation 0 writes tess factors
This removes the barrier and LDS stores and loads for tess factors
when it's possible. The removal of the barrier seems more important
to me though.

In one shader, it removes 17 * 4 bytes from the shader binary.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 19:02:02 +02:00
Marek Olšák 386d165d8d tgsi/scan: add a new pass that analyzes tess factor writes (v2)
The pass tries to deduce whether tess factors are always written by
all shader invocations.

The implication for radeonsi is that it doesn't have to use a barrier
near the end of TCS, and doesn't have to use LDS for passing the tess
factors to the epilog.

v2: Handle barriers and do the analysis pass for each code segment
    surrounded by barriers separately, and AND results from all
    such segments writing tess factors. The change is trivial in the main
    switch statement.

    Also, the result is renamed to "tessfactors_are_def_in_all_invocs"
    to make the name accurate.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 19:02:02 +02:00
Anuj Phogat b2dae9f8fd intel: Remove unused Kabylake pci id
I missed this one in Mesa commit ebc5ccf.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2017-09-11 08:45:43 -07:00
Rob Herring 0ba2d26525 Android: Add LLVM support for Android P
The Android version in AOSP master has changed now to P, so we need to add
LLVM flags for it. Duplicating the lines because I expect the version will
get bumped at some point and diverge from O.

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
2017-09-11 09:35:23 -05:00
Chih-Wei Huang af726a1e2c Android: fix undeclared identifier 'gfx9d_reg_table'
Since commit 552aaa11 the compiler complains:

external/mesa/src/amd/common/ac_debug.c:124:51: error: use of undeclared identifier 'gfx9d_reg_table'; did you mean 'sid_reg_table'?
                reg = find_register(gfx9d_reg_table, ARRAY_SIZE(gfx9d_reg_table), offset);
                                                                ^~~~~~~~~~~~~~~
                                                                sid_reg_table

It's because the commit ef97cc0c ("radeonsi/gfx9: add IB parser support")
add gfx9d.h as a recipe of sid_tables.h. But the corresponding Android.mk
was not updated. However, it's not spotted since gfx9d_reg_table is not
really used until commit 552aaa11 was landed.

Fixes: 552aaa11 (ac/debug: take ASIC generation into account when printing registers)

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
2017-09-11 09:35:23 -05:00
Marek Olšák a2a326e8f8 winsys/amdgpu: use the new raw CS API
This also cleans things up.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák 3824ca7610 radeonsi: implement pipe_context::fence_server_sync
This will be more useful once we have sync_file support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák 8843bf6dfd winsys/amdgpu: factor out some fence dependency code into separate functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák a6eb164eb2 winsys/amdgpu: rename fence_dependency functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák fc45495474 gallium/radeon: add a proper fail path for calloc in r600_flush_from_st
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák 7213293fe2 winsys/amdgpu: don't allow interprocess resource sharing for IBs
Now we should get IB submissions with bo_list == NULL when DRI buffers
aren't referenced.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Marek Olšák 46e7478986 radeonsi/gfx9: fix interprocess resource sharing on Raven
This kinda fragiile, but it at least unbreaks the driver.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 16:29:52 +02:00
Nicolai Hähnle 03203b7448 st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index
Don't get distracted by record dereferences between array references.

Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-11 15:03:57 +02:00
Samuel Iglesias Gonsálvez 5b1b088f2a nir/spirv: fix chain access with different index bit sizes
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.

Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*

v2: Use u2u32 instead (Jason).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-09-11 10:03:39 +02:00
Dave Airlie 8d6b97a815 r600: handle the non-TXF_LZ support path.
it appears that texcoord.z/w will be 0 in all cases already,
so just put them into the vbo always.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-09-11 02:10:24 +02:00
Marek Olšák c1d92f8222 gallium/u_blitter: use UTIL_BLITTER_ATTRIB_NONE (0) instead of 0 directly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-09-11 02:10:24 +02:00
Marek Olšák 005fa89bfa gallium/u_blitter: don't pass GENERIC in VS if it's not needed
Now, depth-only clears and custom passes don't read memory in VS.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-09-11 02:10:24 +02:00
Marek Olšák 22ed1ba01a gallium/u_blitter: use draw_rectangle for all blits except cubemaps
Add ZW coordinates to the draw_rectangle callback and use it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-09-11 02:10:24 +02:00
Marek Olšák 43247c440e gallium/u_blitter: use draw_rectangle callback for layered clears
They are done with instancing.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-09-11 02:10:23 +02:00
Marek Olšák 7aaf4c73de gallium/u_blitter: add new union blitter_attrib to replace pipe_color_union
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
2017-09-11 02:10:23 +02:00
Marek Olšák e4c457f695 gallium/radeon: use rectangles for 1D and 2D texture blits
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 02:10:23 +02:00
Eric Engestrom ce7164252e i965/tex: add missing include
src/mesa/drivers/dri/i965/intel_tex.h:52:40: warning: ‘enum intel_miptree_create_flags’ declared inside parameter list will not be visible outside of this definition or declaration
                 enum intel_miptree_create_flags flags);
                      ^~~~~~~~~~~~~~~~~~~~~~~~~~

Fixes: cadcd89278 "i965/tex: Change the flags type on
                             create_for_teximage"
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-09-10 13:14:06 +01:00
Bas Nieuwenhuizen e3c9425158 radv: Actually check for vm faults.
The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-09-09 11:50:30 +02:00
Roland Scheidegger 57a341b0a9 llvmpipe, draw: improve shader cache debugging
With GALLIVM_DEBUG=perf set, output the relevant stats for shader cache usage
whenever we have to evict shader variants.
Also add some output when shaders are deleted (but not with the perf setting
to keep this one less noisy).
While here, also don't delete that many shaders when we have to evict. For fs,
there's potentially some cost if we have to evict due to the required flush,
however certainly shader recompiles have a high cost too so I don't think
evicting one quarter of the cache size makes sense (and, if we're evicting
based on IR count, we probably typically evict only very few or just one
shader too). For vs, I'm not sure it even makes sense to evict more than
one shader at a time, but keep the logic the same for now.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2017-09-09 03:06:10 +02:00
Roland Scheidegger 772f475351 llvmpipe: enable PIPE_CAP_QUERY_PIPELINE_STATISTICS
This was implemented since forever, but not enabled.
It passes all piglit tests except one, arb_pipeline_statistics_query-frag.
The reason is that the test (for drawing a 10x10 rect) expects between
100 and 150 pixel shader invocations. But since llvmpipe counts this with
4x4 granularity (and due to the rect being 2 tris) we end up with 224
invocations. I believe however what llvmpipe is doing violates neither the
spirit nor the letter of the spec (our fragment shader granularity really
is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter
if AVX is available) granularity), the spec allows to count additional
invocations due to implementation reasons.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-09-09 03:06:10 +02:00
Roland Scheidegger dcf2feadc3 gallivm: fix gather implementation a bit
gather is defined in terms of bilinear filtering, just without the filtering
part. However, there's actually some subtle differences required in our
implementation, because we use some tricks to simplify coord wrapping for the
two coords per direction.
For bilinear filtering, we don't care if we end up with an incorrect
texel, as long as the filter weight is 0.0 for it. Likewise, the order of
the texels doesn't actually matter (as long as they still have the correct
filter weight).
But for gather, these tricks lead to incorrect results.
Fix this for CLAMP_TO_EDGE, and add some comments to the other wrap functions
which look broken (the 3 mirror_clamp plus mirror_repeat) (too complex to fix
right now, and noone really seems to care...).

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2017-09-09 03:06:10 +02:00
Andres Gomez 30682fba77 docs: update calendar, add news item and link release notes for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
2017-09-09 02:15:41 +03:00
Andres Gomez 97dce9e278 docs: add sha256 checksums for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
2017-09-09 02:11:21 +03:00
Andres Gomez 1e1131782c docs: add release notes for 17.1.9
Signed-off-by: Andres Gomez <agomez@igalia.com>
2017-09-09 02:11:19 +03:00
Brian Paul 832990c0ce mesa: whitespace, formatting fixes in teximage.c
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-09-08 13:58:51 -06:00
Brian Paul 33c55e8a9d mesa: provide more info in some texture image error messages
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-09-08 13:58:40 -06:00
Charmaine Lee 57d9222ef2 svga: abort shader translation upon indirect indexing of temporaries
This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.

Tested wth MTT-piglit, glretrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-09-08 13:58:38 -06:00
Samuel Pitoiset 885d75760b radv: keep track of the disasm string in debug mode only
This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:18:17 +02:00
Samuel Pitoiset 92db23f3f9 radv: add shader_variant_create() helper function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset 47efc5264a radv: drop 'dump' parameters from some shader related functions
The device object contains the debug flags.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset d4d777317b radv: move shaders related code to radv_shader.c
Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 17:17:40 +02:00
Samuel Pitoiset 988d792375 radv: fix error code when initializing the push descriptors
malloc() failures are unrelated to the device memory.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 16:15:21 +02:00
Samuel Pitoiset 67ee31a086 radv: do not update vertex descriptors if the allocation failed
A return code error is stored in the command buffer and should
be returned to the user via EndCommandBuffer().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 16:04:51 +02:00
Samuel Pitoiset fefbcb090d radv: add radv_vertex_elements_info data structure
In my opinion, this improves code readability.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-09-08 16:04:51 +02:00
Eric Engestrom f77d06fb28 gallium/tests: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-08 10:29:40 +01:00
Eric Engestrom db8c5ae853 r300: use ARRAY_SIZE macro
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-08 10:29:40 +01:00