mesa: provide more info in some texture image error messages

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2017-09-05 12:56:19 -06:00
parent 57d9222ef2
commit 33c55e8a9d
+11 -9
View File
@@ -1133,7 +1133,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
}
if (xoffset + subWidth > (GLint) destImage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
xoffset, subWidth, destImage->Width);
return GL_TRUE;
}
@@ -1145,7 +1146,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
return GL_TRUE;
}
if (yoffset + subHeight > (GLint) destImage->Height) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
_mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
func, yoffset, subHeight, destImage->Height);
return GL_TRUE;
}
}
@@ -1166,7 +1168,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
if (target == GL_TEXTURE_CUBE_MAP)
depth = 6;
if (zoffset + subDepth > depth) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
_mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
func, zoffset, subDepth, depth);
return GL_TRUE;
}
}
@@ -2151,8 +2154,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* non-existant texture level */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
callerName);
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
callerName, level);
return GL_TRUE;
}
@@ -2533,7 +2536,7 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
if (!texImage) {
/* destination image does not exist */
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid texture image)", caller);
"%s(invalid texture level %d)", caller, level);
return GL_TRUE;
}
@@ -4764,9 +4767,8 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid texture image)",
callerName);
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
callerName, level);
return GL_TRUE;
}