mesa: provide more info in some texture image error messages
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -1133,7 +1133,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
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}
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if (xoffset + subWidth > (GLint) destImage->Width) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset+width)", func);
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
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xoffset, subWidth, destImage->Width);
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return GL_TRUE;
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}
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@@ -1145,7 +1146,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
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return GL_TRUE;
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}
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if (yoffset + subHeight > (GLint) destImage->Height) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset+height)", func);
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
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func, yoffset, subHeight, destImage->Height);
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return GL_TRUE;
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}
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}
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@@ -1166,7 +1168,8 @@ error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
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if (target == GL_TEXTURE_CUBE_MAP)
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depth = 6;
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if (zoffset + subDepth > depth) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset+depth)", func);
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
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func, zoffset, subDepth, depth);
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return GL_TRUE;
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}
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}
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@@ -2151,8 +2154,8 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
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texImage = _mesa_select_tex_image(texObj, target, level);
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if (!texImage) {
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/* non-existant texture level */
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture image)",
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callerName);
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
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callerName, level);
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return GL_TRUE;
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}
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@@ -2533,7 +2536,7 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
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if (!texImage) {
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/* destination image does not exist */
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(invalid texture image)", caller);
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"%s(invalid texture level %d)", caller, level);
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return GL_TRUE;
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}
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@@ -4764,9 +4767,8 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
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texImage = _mesa_select_tex_image(texObj, target, level);
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if (!texImage) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(invalid texture image)",
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callerName);
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
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callerName, level);
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return GL_TRUE;
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}
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